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pspgl under 2.00 with eboot loader 0.85

 
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tjbrosnan



Joined: 11 Dec 2005
Posts: 3

PostPosted: Mon Dec 12, 2005 4:19 am    Post subject: pspgl under 2.00 with eboot loader 0.85 Reply with quote

I have tried to get a basic pspgl app working under 2.00 with eboot loader 0.85 but nothing happens when i start the app. Has anyone had any success with pspgl and eboot loader?
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Mon Dec 12, 2005 5:31 am    Post subject: Reply with quote

Can you try the samples in PSPGL's test/ directory with the latest PSPGL in SVN? rRootage also seems to be busted (it just hangs), and as far as we can tell, it happened after the code in pspgl_ge_init.c was updated. I've tried to make it as close to sceGuInit()'s GE init as possible, but now there are registers being written twice during the init process which could be screwing things up. There's also the possibility that sceGuInit() is different in Sony's SDK for 2.0 than the 1.0-based version in PSPSDK.

In any case, I think the version of pspgl_ge_init.c before revision 1543 definitely worked on 2.0. Maybe we should just go back to that version...
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Mon Dec 12, 2005 6:30 am    Post subject: Reply with quote

mrbrown wrote:
In any case, I think the version of pspgl_ge_init.c before revision 1543 definitely worked on 2.0. Maybe we should just go back to that version...

Hmm, no, I don't know which revision of PSPGL dot_blank was using when it did work for him. The revision before 1543 definitely doesn't work.
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tjbrosnan



Joined: 11 Dec 2005
Posts: 3

PostPosted: Mon Dec 12, 2005 9:36 am    Post subject: Reply with quote

I updated to the latest revision of pspgl. I just had a quick try with two of the samples, bezier and eglcube. They both worked fine for PSP_REVISION's 1.50 and 1.00.
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