forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Perhaps Data.bin holds some clues

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
Pikoro



Joined: 13 Jan 2005
Posts: 56

PostPosted: Sat Jul 02, 2005 9:02 am    Post subject: Perhaps Data.bin holds some clues Reply with quote

I hadn't seen anyone else approach it from this direction, but what if the data.bin in the updater EBOOT is what performs the decryption of the flashrom (data.psar) image. That way, sony could encrypt the flashes with something that would be completely seperate from the onboard "keys".

Perhaps disassembling the data.bin could give us what we need to decrypt the data.psar and obtain an unencrypted flash image?

I'm just thinking that the flash updater program is going to be something that runs at the lowest level on the PSP no?

I'll update here after I try some things out.

Just a thought though, feel free to poke holes in this idea :D

Cheers
Back to top
View user's profile Send private message
DrEggman



Joined: 22 Mar 2005
Posts: 28

PostPosted: Sat Jul 02, 2005 9:06 am    Post subject: Reply with quote

isnt the data.psp encrypted in the updates with the keys anyways?
Back to top
View user's profile Send private message
Pikoro



Joined: 13 Jan 2005
Posts: 56

PostPosted: Sat Jul 02, 2005 9:10 am    Post subject: Reply with quote

ahh.. good point. :\

I was just thinking that it's running at such a low level that any of the prx's etc wont' be available to it.
Back to top
View user's profile Send private message
mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sat Jul 02, 2005 9:52 am    Post subject: Reply with quote

All of the code to decrypt data.psar is in the PSP's kernel and the updater itself. The entire update process is handled from the updater (data.psp), nothing else.

The updater must be placed in the UPDATE directory, because it runs with more modules than a normal game on MS or UMD. vshbridge allows it to get away with things it normally couldn't in user mode.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group