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SDL to reflect a bitmap

 
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platform



Joined: 26 Aug 2009
Posts: 13

PostPosted: Wed Aug 26, 2009 6:12 pm    Post subject: SDL to reflect a bitmap Reply with quote

I've been writing the basics of a 2D sprite engine using SDL. The next task I want to do is reflect the Sprite in the y-axis.

I understand this sort of functionality is not presupplied in the SDL. That being the case is there a preferred library I should use?
Or should I just write this myself?
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nspmadero



Joined: 28 Aug 2009
Posts: 4

PostPosted: Fri Aug 28, 2009 2:05 pm    Post subject: Reply with quote

SDL_GFX is the SDL way

but, if you want to do it fast, smooth & clean the way is OpenGL or GU check this guide of sprite transformation using GU.

http://www.psp-programming.com/forums/index.php/topic,467.0.html
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