 |
forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
|
| View previous topic :: View next topic |
| Author |
Message |
todi1856
Joined: 08 Feb 2006 Posts: 10
|
Posted: Thu Feb 23, 2006 12:28 am Post subject: Does anyone tried testing trimesh on PS2 with ODE? |
|
|
Hello, i am using ODE on PS2 and currently stuck with trimesh...
I added trimesh and some flying boxes , as soon as boxes colliding with trimesh , program crashes :/ my guess that the crash occurs:
int dCollideBTL(dxGeom* g1, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride);
BTW another strange thing , when i've tried compile with flag -O2 crashes were gone, but boxes were mading randomly collision with trimesh, ones were flying through, others hitting it.
Please someone out there help me :) |
|
| Back to top |
|
 |
todi1856
Joined: 08 Feb 2006 Posts: 10
|
Posted: Fri Feb 24, 2006 6:48 pm Post subject: |
|
|
Kind a quiet here,
well if someone runs in the same error, here's what i've found.
The evil error which, was the cause of my problems, was in a little function used for debug for display stack, in other words, memory corruption ---> big problems .
Now the trimesh is working perfectly =] |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|