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Does anyone tried testing trimesh on PS2 with ODE?

 
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todi1856



Joined: 08 Feb 2006
Posts: 10

PostPosted: Thu Feb 23, 2006 12:28 am    Post subject: Does anyone tried testing trimesh on PS2 with ODE? Reply with quote

Hello, i am using ODE on PS2 and currently stuck with trimesh...

I added trimesh and some flying boxes , as soon as boxes colliding with trimesh , program crashes :/ my guess that the crash occurs:

int dCollideBTL(dxGeom* g1, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride);


BTW another strange thing , when i've tried compile with flag -O2 crashes were gone, but boxes were mading randomly collision with trimesh, ones were flying through, others hitting it.

Please someone out there help me :)
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todi1856



Joined: 08 Feb 2006
Posts: 10

PostPosted: Fri Feb 24, 2006 6:48 pm    Post subject: Reply with quote

Kind a quiet here,
well if someone runs in the same error, here's what i've found.

The evil error which, was the cause of my problems, was in a little function used for debug for display stack, in other words, memory corruption ---> big problems .

Now the trimesh is working perfectly =]
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