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RATiX
Joined: 30 Apr 2005 Posts: 48
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Posted: Tue Nov 28, 2006 11:32 am Post subject: Quick question: making PBPs |
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I have been using PBP Unpacker to recreare PBPs from the gametitle% folders so as to customize them with my own icons. I recently updated to 2.71 SE-D and many of my icons are "corrupt". When I use PBPs deployed by homebrew developers there is no problem, so I am assuming that the problem lies in how PBP Unpacker makes PBP files.
I'm sure the fix is simple; how do I make my PBPs readable by 2.00+ so that no corrupt icon? |
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Fanjita
Joined: 28 Sep 2005 Posts: 217
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Posted: Thu Nov 30, 2006 6:56 am Post subject: |
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Later firmwares got more strict about the format of the PARAM.SFO file in the PBP.
To check whether this is the problem for you, you could run the PatchSFO utility - this patches up the SFOs in the PBPs in all the immediate subfolders of /psp/game/, if they don't currently conform.
If you find that that fixes it, feel free to use the included source to make your own utility, if required. _________________ Got a v2.0-v2.80 firmware PSP? Download the eLoader here to run homebrew on it!
The PSP Homebrew Database needs you! |
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