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JorDy
Joined: 11 Dec 2005 Posts: 121
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Posted: Fri Jun 30, 2006 6:04 am Post subject: Compiling ps2link with Builtin IRXs |
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Im having trouble compiling ps2link with the builtin irxs enabled it returns this
| Code: |
dev@jordans /usr/local/ps2dev/ps2sdk/ps2link
$ make
DEBUG=0 LOADHIGH=0 BUILTIN_IRXS=1 ZEROCOPY=0 PWOFFONRESET=0 CACHED_CFG=1 make -C
iop
make[1]: Entering directory `/usr/local/ps2dev/ps2sdk/ps2link/iop'
make[1]: Nothing to be done for `all'.
make[1]: Leaving directory `/usr/local/ps2dev/ps2sdk/ps2link/iop'
Embedding IRX file ps2link
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ps2ip
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ps2smap
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file iomanX
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ioptrap
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ps2dev9
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file poweroff
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
make: *** [builtins] Error 126
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any help? |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Fri Jun 30, 2006 6:12 am Post subject: |
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...are you using cygwin? _________________ Shoot Pixels Not People!
Makeshift Development |
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JorDy
Joined: 11 Dec 2005 Posts: 121
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Posted: Fri Jun 30, 2006 6:15 am Post subject: |
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| yes i am |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Fri Jun 30, 2006 6:22 am Post subject: |
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I'm guessing it decided to give a bunch of programs .exe extensions then eh?
Inside the makefile is a line that says:
| Code: | | BIN2O = $(PS2SDK)/bin/bin2o |
You need to change it to:
| Code: | | BIN2O = $(PS2SDK)/bin/bin2o.exe |
_________________ Shoot Pixels Not People!
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Fri Jun 30, 2006 6:23 am Post subject: |
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Any reason you need to build your own version? _________________ Shoot Pixels Not People!
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JorDy
Joined: 11 Dec 2005 Posts: 121
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Posted: Fri Jun 30, 2006 7:17 am Post subject: |
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modding it so it prints the debug exceptions to the ps2link console, because the scr_printf is a bugger to read ;)
anyway that didnt work... my bin2o is down as "bin2o" not "bin2o.exe" in the ps2sdk/bin/ directory |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Fri Jun 30, 2006 7:19 am Post subject: |
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I swear it was already possible to do that, I just forget how ;)
hrm... odd. are permissions set correctly? _________________ Shoot Pixels Not People!
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JorDy
Joined: 11 Dec 2005 Posts: 121
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Posted: Fri Jun 30, 2006 7:25 am Post subject: |
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m ok thanks for the fast reply il check now
*edit: nope still returns the same error and if i change it to bin2o.exe it says "File not found", i gave the full directory full read and write permissions aswell |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Fri Jun 30, 2006 7:35 am Post subject: |
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Does cygwin have execute permissions? Dunno if cygwin tracks them or not... _________________ Shoot Pixels Not People!
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JorDy
Joined: 11 Dec 2005 Posts: 121
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Posted: Fri Jun 30, 2006 7:36 am Post subject: |
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unsure but i have now given it full permission to do as it pleases and still doesnt like it. i may have to resort to getting my linnux back on my new pc. but im only running a 20gb hdd atm
can someone just send me the object files? it would make it alot easier ;) |
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jbit Site Admin

Joined: 28 May 2005 Posts: 293 Location: København, Danmark
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Posted: Fri Jun 30, 2006 7:39 am Post subject: |
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| Drakonite wrote: | | I swear it was already possible to do that, I just forget how ;) |
It does, this will make it dump to UDP (the console on the PC):
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