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Newbie Question

 
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levelzero



Joined: 14 Aug 2004
Posts: 2

PostPosted: Sat Aug 14, 2004 4:31 am    Post subject: Newbie Question Reply with quote

Hey All,

I am hoping to be able to pull something off and have been reading this forum but have yet to be able to find a definative answer to me question. Basically what I am looking to do is create a uasable demo for the ps2, it's going to be fairly simple and I am sure i can muddle through the programming, what I am curious about is distribution. Can I create it in such a way that anyone with a ps2 can just pop it in and watch/play it? could I use a memory card? Would sony give me the needed key to make it act as a regular ps2 game? Or am I strictly limited to modded ps2's?

Thanks in advance all.
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sat Aug 14, 2004 4:44 am    Post subject: Reply with quote

You need to become a registred PS2 developper if you want SONY to release your code. If it's only demos, I don't think it's worth the try.

When you'll compile code, you'll get an "ELF" file, which is the file format of executables the PS2 uses. You need a way to run these "ELF" onto your PS2. So, how to do so ? Several ways:

-) Indeed, modded consoles will indirectly allow you to run homebrew, although not at all necessary:
-) Use the PS2Independance exploit to run your elf off the memory card when booting a special PS1 game
-) Use the AR Max Evo to boot ELF from pendrives or whatever.
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zaphod



Joined: 21 Jul 2004
Posts: 53

PostPosted: Sat Aug 14, 2004 4:45 am    Post subject: Reply with quote

YOu can distribute it in memory card save format, and anyone with ps2menu installed as an exploit will be able to load it.

If you master it as a ps2 cd, a modchip or other evil piece of software is needed.

YOu can burn it to UMCDR, and then anyone with ps2menu can read it from the umcdr.

If it's a single file demo, then your task is a lot easier than if it's a multifile.
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levelzero



Joined: 14 Aug 2004
Posts: 2

PostPosted: Sat Aug 14, 2004 5:43 am    Post subject: Reply with quote

I don't know if I can make it a single file, I should be able to. It will have images and sound but should be fairly small. The problem I ma having is I have no way of knowing if the people that recieve it will have a modded ps2, I am assuming they will have a regular store bought one.
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foxmulder



Joined: 23 Aug 2004
Posts: 1

PostPosted: Mon Aug 23, 2004 1:39 am    Post subject: how to get started? Reply with quote

i think guide ps2 dev for dummies must make by someone.i confuse how to get started on ps2dev.pls help,which compiler do i ned download
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