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can i get the ammount of memory?

 
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saulotmalo2



Joined: 10 Sep 2007
Posts: 43

PostPosted: Sat Sep 15, 2007 6:26 am    Post subject: can i get the ammount of memory? Reply with quote

Hello i'm programming a game in SDL for PSP can i know how many memory left before i full it?
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TyRaNiD



Joined: 18 Jan 2004
Posts: 918

PostPosted: Sat Sep 15, 2007 7:22 am    Post subject: Reply with quote

Around about the time you learn English.
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saulotmalo2



Joined: 10 Sep 2007
Posts: 43

PostPosted: Sat Sep 15, 2007 7:35 am    Post subject: Reply with quote

so if i'm spanish i can't ask here?
i mean if there is a way to know how many memory lefts after i have load several sprites on the memory. I want to know this because i have to calculate arround howmany memory i want to spend using sprites without caching them.
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Jim



Joined: 02 Jul 2005
Posts: 487
Location: Sydney

PostPosted: Sat Sep 15, 2007 9:20 am    Post subject: Reply with quote

http://forums.ps2dev.org/viewtopic.php?t=4784

Jim
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saulotmalo2



Joined: 10 Sep 2007
Posts: 43

PostPosted: Sat Sep 15, 2007 12:04 pm    Post subject: Reply with quote

just perfect like allways jin!!!

( i'm sorry... i did searched but i don't found this )
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quadrizo



Joined: 23 Aug 2007
Posts: 21

PostPosted: Tue Sep 18, 2007 2:02 am    Post subject: Reply with quote

TyRaNiD wrote:
Around about the time you learn English.

.......
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IM back!



Joined: 17 Apr 2007
Posts: 44

PostPosted: Tue Sep 18, 2007 5:52 am    Post subject: Reply with quote

quadrizo wrote:
TyRaNiD wrote:
Around about the time you learn English.

.......

what the heck is this? this post makes no sense whatsoever . some one delete this and the above.
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saulotmalo2



Joined: 10 Sep 2007
Posts: 43

PostPosted: Tue Sep 18, 2007 6:47 am    Post subject: Reply with quote

IM back! wrote:
quadrizo wrote:
TyRaNiD wrote:
Around about the time you learn English.

.......

what the heck is this? this post makes no sense whatsoever . some one delete this and the above.


this post is solved, also it had a very important reason of being created. When you work on a system with a limited ammount of memory sometimes you need to know how many memory is still unused for loading more sprites or precalculate things.

regards
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IM back!



Joined: 17 Apr 2007
Posts: 44

PostPosted: Tue Sep 18, 2007 8:11 am    Post subject: Reply with quote

no i mean that the comment from quadrizo makes no sense
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Chrighton



Joined: 15 Jun 2005
Posts: 58

PostPosted: Tue Sep 18, 2007 8:38 am    Post subject: Reply with quote

IM back! wrote:
no i mean that the comment from quadrizo makes no sense

It does. I'd say he's expressing dumbfounded-ness.


Last edited by Chrighton on Tue Sep 18, 2007 8:39 am; edited 1 time in total
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quadrizo



Joined: 23 Aug 2007
Posts: 21

PostPosted: Tue Sep 18, 2007 8:38 am    Post subject: Reply with quote

Quote:
Around about the time you learn English.

this one too, in that case ... not really helpful ...
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saulotmalo2



Joined: 10 Sep 2007
Posts: 43

PostPosted: Tue Sep 18, 2007 9:05 am    Post subject: Reply with quote

there is no point in fighting. there was a problem but now is solved so it ends here.

pd: also i respect a lot tyranid because is a good coder he doesn't respect me as much.
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Jim



Joined: 02 Jul 2005
Posts: 487
Location: Sydney

PostPosted: Tue Sep 18, 2007 11:00 am    Post subject: Reply with quote

I think he got out the wrong side of bed that morning ;)
Jim
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