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GU sceXXX() tutorial?

 
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Atenus



Joined: 05 Nov 2006
Posts: 9
Location: Argentina

PostPosted: Sun Nov 05, 2006 7:07 pm    Post subject: GU sceXXX() tutorial? Reply with quote

Hi im new and im wondering if there is a tutorial or something similar to the kernel GU calls, i need using kernel calls cos i need fast rendering, or perhaps a code/lib?
I have been searching the inet for a thing like that and no answers.
I only want to know if there is something so i dont spent a long time examining and testing with the SDK GU Examples.

Thanks in advance.
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hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Sun Nov 05, 2006 7:53 pm    Post subject: Reply with quote

if you look at the source of gu code in pspsdk/src/gu, you will notice this is a rewritten library (that is no call to an external user .prx module) that you can run as well in user mode as in kernel mode with no difference (i'm not sure about GE stuff though). Tutorial can be "found" in pspsdk/src/samples/gu where you could find a lot of code. If you're familiar with opengl, you may find some similarities which help you (looking at pspgl source may be tedious but it helps much).
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Atenus



Joined: 05 Nov 2006
Posts: 9
Location: Argentina

PostPosted: Sun Nov 05, 2006 8:06 pm    Post subject: Reply with quote

thanks for the advice, im thinking now to start with "pspgl" for simplicity, anyway there is a question: is pspgl fast for making a Ninentdo (8 Bit) emulator? i mean the rendering graphics part of course :) .
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hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Thu Nov 16, 2006 10:46 pm    Post subject: Reply with quote

Atenus wrote:
thanks for the advice, im thinking now to start with "pspgl" for simplicity, anyway there is a question: is pspgl fast for making a Ninentdo (8 Bit) emulator? i mean the rendering graphics part of course :) .


oh sorry, i didn't notice your post :(

huh, well i don't think you really need to use pspgl. My opinion is pspgl is interesting for porting OpenGL application on PSP, not for using it instead of gu. If your emulator doesn't use OpenGL, I strongly advise just to use gu. I would avoid gum and pspgl if possible.
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