 |
forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
|
| View previous topic :: View next topic |
| Author |
Message |
0okm0000

Joined: 13 Jan 2006 Posts: 116
|
Posted: Wed Sep 20, 2006 1:04 am Post subject: HowTo add Kernel access under FW2.50/2.60 VSH (eLoader-TIFF) |
|
|
sample
Download-Link : http://rapidshare.de/files/33680044/25_26_VSH_KA.zip.html
main.c
add line extern void kernel_ent(u32 Temp);
and write Kernel access in a function
use kernel_ent((u32) &your_function) to call it
| Code: |
// -------------------------------------------
// Kernel access under FW2.50/2.60 VSH
// use Noobz's eLoader(TIFF) 0.9.8
// -------------------------------------------
// Game mode Kernel access by hitchhikr / Neural.
// VSH mode Kernel access by moonlight
// Mod. by 0okm
// -------------------------------------------
// -------------------------------------------
// Include
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
PSP_MODULE_INFO("25_26_VSH_KA", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
#define printf pspDebugScreenPrintf
extern void kernel_ent(u32 Temp);
void Dump_kmem(void)
{
int handle;
handle = sceIoOpen("ms0:/0x88000000-kmem.BIN", PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
sceIoWrite(handle, (void*) 0x88000000 , 0x400000);
sceIoClose(handle);
}
void Dump_klib(void)
{
int handle;
handle = sceIoOpen("ms0:/0x88800000-klib.BIN", PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
sceIoWrite(handle, (void*) 0x88800000 , 0x100000);
sceIoClose(handle);
}
void Dump_boot(void)
{
int handle;
handle = sceIoOpen("ms0:/0xBFC00000-boot.BIN", PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
sceIoWrite(handle, (void*) 0xBFC00000 , 0x100000);
sceIoClose(handle);
}
int main(int argc, char* argv[])
{
pspDebugScreenInit();
printf("\n");
printf(" Kernel access under FW2.50/2.60 VSH\n");
printf(" use Noobz's eLoader(TIFF) 0.9.8\n\n");
printf(" Game mode Kernel access by hitchhikr / Neural.\n");
printf(" VSH mode Kernel access by moonlight\n");
printf(" Mod. by 0okm\n\n");
printf(" FW ver is 0x%.8X\n\n", sceKernelDevkitVersion());
SceCtrlData pad;
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
u32 oldButtons = 0;
printf(" Pass [TRIANGLE] to Kernel mem. Dump\n");
printf(" Pass [SQUARE] to Kernel lib. Dump\n");
printf(" Pass [CIRCLE] to Kernel boot Dump\n");
printf(" Pass [CROSS] to EXIT\n\n");
while (1)
{
sceCtrlReadBufferPositive(&pad, 1);
if (oldButtons != pad.Buttons)
{
oldButtons = pad.Buttons;
if (pad.Buttons & PSP_CTRL_TRIANGLE)
{
kernel_ent((u32) &Dump_kmem);
pspDebugScreenSetTextColor(0xFFFF0000);
printf(" Kernel mem. Dump Finish\n");
}
if (pad.Buttons & PSP_CTRL_SQUARE)
{
kernel_ent((u32) &Dump_klib);
pspDebugScreenSetTextColor(0xFF00FF00);
printf(" Kernel lib. Dump Finish\n");
}
if (pad.Buttons & PSP_CTRL_CIRCLE)
{
kernel_ent((u32) &Dump_boot);
pspDebugScreenSetTextColor(0xFF0000FF);
printf(" Kernel boot Dump Finish\n");
}
if (pad.Buttons & PSP_CTRL_CROSS)
{
sceKernelExitGame();
}
sceDisplayWaitVblankStart();
}
}
return(0);
}
|
Makefile
in line OBJS add kernel_ex.o
in line LIBS add -lpspvshbridge
| Code: |
TARGET = 25_26_VSH_KA
OBJS = main.o kernel_ex.o
INCDIR =
CFLAGS = -G0 -Wall -O2
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LDFLAGS =
LIBS= -lpspvshbridge
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = FW2.50/2.60 VSH Kernel access
PSP_EBOOT_ICON = ICON0.PNG
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
|
_________________ PSP hardware hack
http://0okm.blogspot.com/ |
|
| Back to top |
|
 |
Pit0711
Joined: 24 Mar 2005 Posts: 54 Location: Old Europe -Germany-
|
Posted: Wed Sep 20, 2006 2:23 am Post subject: |
|
|
| uuuh, nice |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|