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samlucas
Joined: 18 May 2005 Posts: 5 Location: UK
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Posted: Mon Jun 12, 2006 3:47 am Post subject: Compiling and Running Nightmare. |
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Hey,
Just started some development using the GTA exploit. Currently I am coding, compiling, copying the homebrew to my PSP v2.6 using the standard PSP USB Connection, loading up GTA, loading eloader, rescanning, and then running my homebrew. Performing all these steps each time I want to test my code is very time consuming. Is there another way to copy my EBOOT.PBP to the PSP without leaving the eLoader and restarting GTA, or some other way to test my code (an emulator I may have missed)?
B.T.W. Nice work everyone on the SDK and the eLoader. Very much appreciated. _________________ "You can't do biology with beer cans."
-John R. Searle |
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Raphael

Joined: 17 Jan 2006 Posts: 646 Location: Germany
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Posted: Mon Jun 12, 2006 3:56 am Post subject: |
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| Search for PSPLink on the forums and try with that. It greatly helps the testing process. |
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AnonymousTipster
Joined: 01 Jul 2005 Posts: 197
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Posted: Mon Jun 12, 2006 3:59 am Post subject: |
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Isn't PSPLink 1.0/1.5 only?
I think the best way to do it would be to recompile the eLoader/menu with USB drivers installed. Not sure where the source might be though.
Another way would be to have a program like FileAssistant that has USB support, and put that in the eLoader, so you can go into FA, activate USB, quit back to eLoader and then run the program, this should cut out the GTA boot process. |
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samlucas
Joined: 18 May 2005 Posts: 5 Location: UK
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Posted: Mon Jun 12, 2006 8:34 am Post subject: |
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Just looked at them both and they need kernel mode to work. Ill keep researching and see what I come up with. If there is anyone out there developing on a PSP v2.01+ who could share any tips or tricks the help would be much appreciated. _________________ "You can't do biology with beer cans."
-John R. Searle |
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