| View previous topic :: View next topic |
| Author |
Message |
Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
|
Posted: Mon Jul 11, 2005 7:34 am Post subject: pspIRC |
|
|
I am currently finishing a port of my own IRC client, but I'm unsure of weather or not people would use it. Currently, just about all you can do is connect to a server. There is no input on the client, and it does not accept any input.... yet.
If there is interest in finishing this, I will continue, but if not, then I will not bother and go on and program some other things that I have been putting on the back-burner.
Any comments are welcome. _________________ Lego of my Ago! |
|
| Back to top |
|
 |
sasq
Joined: 29 Jun 2005 Posts: 16
|
Posted: Mon Jul 11, 2005 8:26 am Post subject: |
|
|
| Well, maybe as it is now it can be useful in just listening in and checking out whats happening on the channels - but actually chatting with an onscreen keyboard would probably be too awkward/slow, at least for me... |
|
| Back to top |
|
 |
wulfie
Joined: 08 Jul 2005 Posts: 28
|
Posted: Mon Jul 11, 2005 8:28 am Post subject: |
|
|
| personally I think it would be awesome! especially if there was some kind of keyboard included. but that would make the irc channels REALLY small. Just my 2 cents. |
|
| Back to top |
|
 |
rest05
Joined: 09 Jul 2005 Posts: 12
|
Posted: Mon Jul 11, 2005 12:43 pm Post subject: why start if your not going to finish??? |
|
|
| why start if your not going to finish??? |
|
| Back to top |
|
 |
rinco
Joined: 21 Jan 2005 Posts: 255 Location: Canberra, Australia
|
Posted: Mon Jul 11, 2005 12:51 pm Post subject: |
|
|
i suggest the buttons work like this:
X: /say i am using pspirc!
O: /say typing on a psp is hard :(
/\: /say how do i compile the sdk?
[]: /quit |
|
| Back to top |
|
 |
Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
|
Posted: Mon Jul 11, 2005 1:48 pm Post subject: Re: why start if your not going to finish??? |
|
|
| rest05 wrote: | | why start if your not going to finish??? |
Well, I will most likely get at least SOMETHING up, but as for how polished and how documented and pretty much how far I go really depends on how much it would be used.
I will probably get something up that can at least type like a phone (currently a listener only, no talk), where the L trigger is ABCD R trigger is EFGH and so on.
That may just be my stopping point until a keyboard becomes available for the psp via official or hack.
| rinco wrote: | | /\: /say how do i compile the sdk? |
Maybe I'll make a binary that just joins #pspdev and asks that exact question :P _________________ Lego of my Ago! |
|
| Back to top |
|
 |
shifty
Joined: 16 Jun 2005 Posts: 32 Location: MIT
|
Posted: Mon Jul 11, 2005 2:27 pm Post subject: pspirc and keyboard apps in general |
|
|
Hi, I am interested in PSPIrc and especially in the
big questions of the PSP as keyboard input device.
I would like to encourage a lot of creativity in developing a
good text-entering interface on the PSP. I believe the initial
one in the PSP Firmware is not a good final solution. It does
have some benefits, but I would like to see a fresh design
that works well.
I would like to see a simple program that people could
use to test out their various keyboard entry techniques.
for example, a simple one-line text editor would be suited.
one starting point: There are six useful right thumb chords:
tri, tri +circ, circ, then
squ, squ+ x, x.
if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?
let's hear your creative ideas![/b] |
|
| Back to top |
|
 |
mrdelayer
Joined: 10 Jul 2005 Posts: 16
|
Posted: Mon Jul 11, 2005 2:33 pm Post subject: |
|
|
or, do it like a high score entry thing.
Triangle = letter up
X = letter down
to change the letters, and
Square = cursor left
Circle = cursor right
Start = send
L = backspace
R = space
tada. |
|
| Back to top |
|
 |
Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
|
Posted: Mon Jul 11, 2005 3:09 pm Post subject: |
|
|
I may just make a config file so whatever someone wants to do they can.
This time next week I will at least have a workable client, and a binary *should* be released.
I still have to talk with other people on licensing the code (the orginial code is not completely mine, it was a project me an a few friends did).
As for right now, I have these mapped:
L = abcd
R = efgh
Triangle =ijkl
Square =mnop
X = qrst
Circle = uvwx
Up = yz.!
Left = delete
Right = *something*
Down = send
Now, like I said, i will prolly have a config file later, but that's gonna be kinda low because anyone and their brother can re-config the keys all they want thru source (it wouldn't be hard). _________________ Lego of my Ago! |
|
| Back to top |
|
 |
mrdelayer
Joined: 10 Jul 2005 Posts: 16
|
Posted: Mon Jul 11, 2005 5:51 pm Post subject: |
|
|
| right would be space i would think; the equivalent of triangle on the PSP firmware's API keyboard. |
|
| Back to top |
|
 |
Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
|
Posted: Mon Jul 11, 2005 7:01 pm Post subject: Re: pspirc and keyboard apps in general |
|
|
| shifty wrote: | if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?
|
There are 9 D-Pad directions, see my fastkeyboard sample. |
|
| Back to top |
|
 |
Warren
Joined: 24 Jan 2004 Posts: 173 Location: San Diego, CA
|
Posted: Tue Jul 12, 2005 9:51 am Post subject: Re: pspirc and keyboard apps in general |
|
|
Technically yes, but it is poor HCI design to use them all as it is not easy to reliably and comfortably hit the diagonals. I've been working on a design and I'll try to make a demo of it tonight if I have time. |
|
| Back to top |
|
 |
sq377

Joined: 11 Apr 2005 Posts: 87
|
Posted: Tue Jul 12, 2005 9:53 am Post subject: |
|
|
| There is a psp keyboard coming in october or somethin. I think that would make this totally worth it. I've tried the psp-irc done in java and it kinda bites hard to type things in the psp. |
|
| Back to top |
|
 |
rest05
Joined: 09 Jul 2005 Posts: 12
|
|
| Back to top |
|
 |
Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
|
Posted: Tue Jul 12, 2005 3:33 pm Post subject: Re: Check this out! |
|
|
Yea, but if you look at two of the points for the keyboard:
This item will be dispatched as soon as it arrives.
and
* Please Note: this particular product image is only a mock and changes are being made to the final product.
It's not out yet, so when it does come out though, it will be nice :) _________________ Lego of my Ago! |
|
| Back to top |
|
 |
wulfie
Joined: 08 Jul 2005 Posts: 28
|
Posted: Tue Jul 12, 2005 8:30 pm Post subject: |
|
|
| why not use a keyboard setup like in pvnc? ;) |
|
| Back to top |
|
 |
F9zDark
Joined: 02 Apr 2005 Posts: 127
|
Posted: Thu Jul 21, 2005 2:55 am Post subject: |
|
|
Also it is rumored that PSP keyboard for purchase will make firmware additions. And since I believe 1.52 is out now, anyone looking to use the keyboard will undoubtedly have to upgrade, which isn't an option for many nowadays.
Agoln, why not try working with the keyboard driver concept that has been made? |
|
| Back to top |
|
 |
Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
|
Posted: Thu Jul 21, 2005 3:39 am Post subject: |
|
|
| F9zDark wrote: | | Agoln, why not try working with the keyboard driver concept that has been made? |
Sure am... waiting for my keyboard from amazon :) _________________ Lego of my Ago! |
|
| Back to top |
|
 |
rest05
Joined: 09 Jul 2005 Posts: 12
|
Posted: Sat Jul 23, 2005 1:53 pm Post subject: how is this doing?? |
|
|
| how is this doing so far??? whats your progress??? |
|
| Back to top |
|
 |
LiraNuna
Joined: 24 Jul 2005 Posts: 1
|
Posted: Sun Jul 24, 2005 6:09 pm Post subject: |
|
|
Why now use the K+ Input system?
each key is 5 letters,
like in GBA WinS (www.gbawins.com)
for example : up is :
when you get use to it, (usually an hour) it's very fast and easy. |
|
| Back to top |
|
 |
Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
|
Posted: Mon Jul 25, 2005 11:59 pm Post subject: |
|
|
My progress has been haulted significantly. I have been trying to use the Fast keyboard, but when testing it, it was terribly difficult to use. About the time that I was extremly frustrated with it, I saw the IR keyboard come out, and bought one on amazon to try it out, and that took a few days to arrive.
The other problem I am having is the interface. Currently, all it is going to be is printf's. Until I can get a better interface designer (it was orginially coded using curses, by someone other than myself), and for now, that is how it is going to stay.
I know that I said in about a week it'd be out (that was 2 weeks ago), but I had been getting bogged down with my jobs. Finally, I quit one of my jobs, so I will now have some more time to work on this project, along with many others. _________________ Lego of my Ago! |
|
| Back to top |
|
 |
cheriff Regular
Joined: 23 Jun 2004 Posts: 262 Location: Sydney.au
|
Posted: Tue Jul 26, 2005 11:55 am Post subject: |
|
|
Well I'll add my few words of encouragement!!
Even if the onscreen keyboard is clunky I would still find it immensly useful, just to act as a sort of second screen, to keep an eye on the conversation, rather than having to continously switch back and forth from whatever i'm doing. If I need to actually say something, then i can just use the pc..
<possibly dumb idea>
for a use like this, even running a modification of that telnet server could save me from having 2 irc connections to the same channel. Just type into the telnet window -> psp -> irc.
Not necessarily a feature request, but it might be something i will add once the listen-only version is released.
</possibly dumb idea>
but still, nice work! _________________ Damn, I need a decent signature! |
|
| Back to top |
|
 |
Mangus
Joined: 17 Jun 2005 Posts: 33
|
Posted: Tue Jul 26, 2005 1:55 pm Post subject: |
|
|
| Hey Agoln, you could ask the creator of the PSP Reader program for the OSK src he has, that is a pretty nice OSK, and I think the buttons can be reduced in size so only about 1/8th the screen would be used. |
|
| Back to top |
|
 |
|