forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

pspIRC

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Mon Jul 11, 2005 7:34 am    Post subject: pspIRC Reply with quote

I am currently finishing a port of my own IRC client, but I'm unsure of weather or not people would use it. Currently, just about all you can do is connect to a server. There is no input on the client, and it does not accept any input.... yet.

If there is interest in finishing this, I will continue, but if not, then I will not bother and go on and program some other things that I have been putting on the back-burner.

Any comments are welcome.
_________________
Lego of my Ago!
Back to top
View user's profile Send private message AIM Address
sasq



Joined: 29 Jun 2005
Posts: 16

PostPosted: Mon Jul 11, 2005 8:26 am    Post subject: Reply with quote

Well, maybe as it is now it can be useful in just listening in and checking out whats happening on the channels - but actually chatting with an onscreen keyboard would probably be too awkward/slow, at least for me...
Back to top
View user's profile Send private message
wulfie



Joined: 08 Jul 2005
Posts: 28

PostPosted: Mon Jul 11, 2005 8:28 am    Post subject: Reply with quote

personally I think it would be awesome! especially if there was some kind of keyboard included. but that would make the irc channels REALLY small. Just my 2 cents.
Back to top
View user's profile Send private message
rest05



Joined: 09 Jul 2005
Posts: 12

PostPosted: Mon Jul 11, 2005 12:43 pm    Post subject: why start if your not going to finish??? Reply with quote

why start if your not going to finish???
Back to top
View user's profile Send private message Send e-mail
rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Mon Jul 11, 2005 12:51 pm    Post subject: Reply with quote

i suggest the buttons work like this:

X: /say i am using pspirc!
O: /say typing on a psp is hard :(
/\: /say how do i compile the sdk?
[]: /quit
Back to top
View user's profile Send private message
Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Mon Jul 11, 2005 1:48 pm    Post subject: Re: why start if your not going to finish??? Reply with quote

rest05 wrote:
why start if your not going to finish???


Well, I will most likely get at least SOMETHING up, but as for how polished and how documented and pretty much how far I go really depends on how much it would be used.

I will probably get something up that can at least type like a phone (currently a listener only, no talk), where the L trigger is ABCD R trigger is EFGH and so on.

That may just be my stopping point until a keyboard becomes available for the psp via official or hack.

rinco wrote:
/\: /say how do i compile the sdk?

Maybe I'll make a binary that just joins #pspdev and asks that exact question :P
_________________
Lego of my Ago!
Back to top
View user's profile Send private message AIM Address
shifty



Joined: 16 Jun 2005
Posts: 32
Location: MIT

PostPosted: Mon Jul 11, 2005 2:27 pm    Post subject: pspirc and keyboard apps in general Reply with quote

Hi, I am interested in PSPIrc and especially in the
big questions of the PSP as keyboard input device.

I would like to encourage a lot of creativity in developing a
good text-entering interface on the PSP. I believe the initial
one in the PSP Firmware is not a good final solution. It does
have some benefits, but I would like to see a fresh design
that works well.

I would like to see a simple program that people could
use to test out their various keyboard entry techniques.
for example, a simple one-line text editor would be suited.

one starting point: There are six useful right thumb chords:
tri, tri +circ, circ, then
squ, squ+ x, x.

if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?

let's hear your creative ideas![/b]
Back to top
View user's profile Send private message Visit poster's website
mrdelayer



Joined: 10 Jul 2005
Posts: 16

PostPosted: Mon Jul 11, 2005 2:33 pm    Post subject: Reply with quote

or, do it like a high score entry thing.

Triangle = letter up
X = letter down

to change the letters, and

Square = cursor left
Circle = cursor right

Start = send
L = backspace
R = space

tada.
Back to top
View user's profile Send private message AIM Address
Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Mon Jul 11, 2005 3:09 pm    Post subject: Reply with quote

I may just make a config file so whatever someone wants to do they can.

This time next week I will at least have a workable client, and a binary *should* be released.

I still have to talk with other people on licensing the code (the orginial code is not completely mine, it was a project me an a few friends did).

As for right now, I have these mapped:

L = abcd
R = efgh
Triangle =ijkl
Square =mnop
X = qrst
Circle = uvwx
Up = yz.!
Left = delete
Right = *something*
Down = send

Now, like I said, i will prolly have a config file later, but that's gonna be kinda low because anyone and their brother can re-config the keys all they want thru source (it wouldn't be hard).
_________________
Lego of my Ago!
Back to top
View user's profile Send private message AIM Address
mrdelayer



Joined: 10 Jul 2005
Posts: 16

PostPosted: Mon Jul 11, 2005 5:51 pm    Post subject: Reply with quote

right would be space i would think; the equivalent of triangle on the PSP firmware's API keyboard.
Back to top
View user's profile Send private message AIM Address
Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Mon Jul 11, 2005 7:01 pm    Post subject: Re: pspirc and keyboard apps in general Reply with quote

shifty wrote:
if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?


There are 9 D-Pad directions, see my fastkeyboard sample.
Back to top
View user's profile Send private message
Warren



Joined: 24 Jan 2004
Posts: 173
Location: San Diego, CA

PostPosted: Tue Jul 12, 2005 9:51 am    Post subject: Re: pspirc and keyboard apps in general Reply with quote

Shine wrote:

There are 9 D-Pad directions, see my fastkeyboard sample.


Technically yes, but it is poor HCI design to use them all as it is not easy to reliably and comfortably hit the diagonals. I've been working on a design and I'll try to make a demo of it tonight if I have time.
Back to top
View user's profile Send private message
sq377



Joined: 11 Apr 2005
Posts: 87

PostPosted: Tue Jul 12, 2005 9:53 am    Post subject: Reply with quote

There is a psp keyboard coming in october or somethin. I think that would make this totally worth it. I've tried the psp-irc done in java and it kinda bites hard to type things in the psp.
Back to top
View user's profile Send private message AIM Address MSN Messenger
rest05



Joined: 09 Jul 2005
Posts: 12

PostPosted: Tue Jul 12, 2005 2:58 pm    Post subject: Check this out! Reply with quote

here i found somethin for you guys
http://www.gameseek.co.uk/productdetail/PSPfhyaqce6he5x223r/

its a psp KEYBOARD!
Back to top
View user's profile Send private message Send e-mail
Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Tue Jul 12, 2005 3:33 pm    Post subject: Re: Check this out! Reply with quote

rest05 wrote:
here i found somethin for you guys
http://www.gameseek.co.uk/productdetail/PSPfhyaqce6he5x223r/

its a psp KEYBOARD!


Yea, but if you look at two of the points for the keyboard:

This item will be dispatched as soon as it arrives.
and
* Please Note: this particular product image is only a mock and changes are being made to the final product.

It's not out yet, so when it does come out though, it will be nice :)
_________________
Lego of my Ago!
Back to top
View user's profile Send private message AIM Address
wulfie



Joined: 08 Jul 2005
Posts: 28

PostPosted: Tue Jul 12, 2005 8:30 pm    Post subject: Reply with quote

why not use a keyboard setup like in pvnc? ;)
Back to top
View user's profile Send private message
F9zDark



Joined: 02 Apr 2005
Posts: 127

PostPosted: Thu Jul 21, 2005 2:55 am    Post subject: Reply with quote

Also it is rumored that PSP keyboard for purchase will make firmware additions. And since I believe 1.52 is out now, anyone looking to use the keyboard will undoubtedly have to upgrade, which isn't an option for many nowadays.

Agoln, why not try working with the keyboard driver concept that has been made?
Back to top
View user's profile Send private message AIM Address
Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Thu Jul 21, 2005 3:39 am    Post subject: Reply with quote

F9zDark wrote:
Agoln, why not try working with the keyboard driver concept that has been made?


Sure am... waiting for my keyboard from amazon :)
_________________
Lego of my Ago!
Back to top
View user's profile Send private message AIM Address
rest05



Joined: 09 Jul 2005
Posts: 12

PostPosted: Sat Jul 23, 2005 1:53 pm    Post subject: how is this doing?? Reply with quote

how is this doing so far??? whats your progress???
Back to top
View user's profile Send private message Send e-mail
LiraNuna



Joined: 24 Jul 2005
Posts: 1

PostPosted: Sun Jul 24, 2005 6:09 pm    Post subject: Reply with quote

Why now use the K+ Input system?

each key is 5 letters,
like in GBA WinS (www.gbawins.com)

for example : up is :

Code:


     [B]
[A][E][C]
     [D]
 


when you get use to it, (usually an hour) it's very fast and easy.
Back to top
View user's profile Send private message
Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Mon Jul 25, 2005 11:59 pm    Post subject: Reply with quote

My progress has been haulted significantly. I have been trying to use the Fast keyboard, but when testing it, it was terribly difficult to use. About the time that I was extremly frustrated with it, I saw the IR keyboard come out, and bought one on amazon to try it out, and that took a few days to arrive.

The other problem I am having is the interface. Currently, all it is going to be is printf's. Until I can get a better interface designer (it was orginially coded using curses, by someone other than myself), and for now, that is how it is going to stay.

I know that I said in about a week it'd be out (that was 2 weeks ago), but I had been getting bogged down with my jobs. Finally, I quit one of my jobs, so I will now have some more time to work on this project, along with many others.
_________________
Lego of my Ago!
Back to top
View user's profile Send private message AIM Address
cheriff
Regular


Joined: 23 Jun 2004
Posts: 262
Location: Sydney.au

PostPosted: Tue Jul 26, 2005 11:55 am    Post subject: Reply with quote

Well I'll add my few words of encouragement!!
Even if the onscreen keyboard is clunky I would still find it immensly useful, just to act as a sort of second screen, to keep an eye on the conversation, rather than having to continously switch back and forth from whatever i'm doing. If I need to actually say something, then i can just use the pc..

<possibly dumb idea>
for a use like this, even running a modification of that telnet server could save me from having 2 irc connections to the same channel. Just type into the telnet window -> psp -> irc.
Not necessarily a feature request, but it might be something i will add once the listen-only version is released.
</possibly dumb idea>

but still, nice work!
_________________
Damn, I need a decent signature!
Back to top
View user's profile Send private message
Mangus



Joined: 17 Jun 2005
Posts: 33

PostPosted: Tue Jul 26, 2005 1:55 pm    Post subject: Reply with quote

Hey Agoln, you could ask the creator of the PSP Reader program for the OSK src he has, that is a pretty nice OSK, and I think the buttons can be reduced in size so only about 1/8th the screen would be used.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group