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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Wed Dec 01, 2004 3:48 pm    Post subject: You asked for it... Reply with quote

Here you go...

http://cvs.ps2dev.org/binutils-2.14/
http://cvs.ps2dev.org/gcc-3.2.2/
http://cvs.ps2dev.org/newlib-1.10.0/

Each had the original source imported, then updated with the latest patches from my site. In the next few days I should have the toolchain.sh script updated to grab a diff from cvs and apply it to source which will be downloaded from gnu/whoever.

Enjoy!
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evilo



Joined: 22 Apr 2004
Posts: 230

PostPosted: Thu Dec 02, 2004 11:48 pm    Post subject: Reply with quote

Opoo,

Just a (not so little) question :

What are the differences today between our compiler and the official one in the sony sdk ?

I mean If I could manage to compile my code with it ? what would it change ?
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Fri Dec 03, 2004 2:18 am    Post subject: Reply with quote

To be honest, the last time I used Sony's SDK compiler was almost 4 years ago. I think it was 2.7.x or some old version. I really can't answer this question. :)

I can't imagine having to change any code though, assuming Sony uses 3.x nowadays...
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