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ChaosKnight

Joined: 14 Apr 2005 Posts: 142 Location: Florida, USA
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Posted: Fri Oct 14, 2005 6:54 am Post subject: PSP OpenGL Question |
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Does anyone know of a working simple sample of say a triangle or something ortho even for PSP OpenGL? I know how to code in regular opengl, it's just setting up the device this "egl" that has me somewhat confused.
-- EDIT --
Forgot to mention that I do not want to use glut. Please no glut submissions. _________________ w00t |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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ChaosKnight

Joined: 14 Apr 2005 Posts: 142 Location: Florida, USA
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Posted: Fri Oct 14, 2005 11:40 pm Post subject: |
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I had tried the cube example out by copying and pasting its code into my project, alas, only got the clear color. No cube to be seen. _________________ w00t |
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holger
Joined: 18 Aug 2005 Posts: 204
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Posted: Sat Oct 15, 2005 1:47 am Post subject: |
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| see test-glut for an example of glOrtho usage. |
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jsgf
Joined: 12 Jul 2005 Posts: 254
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Posted: Mon Oct 17, 2005 5:54 pm Post subject: |
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| ChaosKnight wrote: | | I had tried the cube example out by copying and pasting its code into my project, alas, only got the clear color. No cube to be seen. |
Did it work for you stand-alone? If so, how did the two cases differ?
Which PSPGL were you using? |
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