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andresilich
Joined: 09 Aug 2005 Posts: 13 Location: massachusetts
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Posted: Mon Jan 09, 2006 2:03 pm Post subject: Is the PSXone or whatever open source? |
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| [sorry for asking but thats been itching in the back of my femur for weeks] |
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HaQue
Joined: 25 Nov 2005 Posts: 91 Location: Adelaide, Australia
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Posted: Mon Jan 09, 2006 3:59 pm Post subject: |
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If you mean the small white playstation... No. _________________ www.smartwave-wireless.com |
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andresilich
Joined: 09 Aug 2005 Posts: 13 Location: massachusetts
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Posted: Mon Jan 09, 2006 11:02 pm Post subject: |
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| not that, the emulator for the PSP that PMF is working on.. |
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imhotep
Joined: 13 Dec 2005 Posts: 41
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Posted: Mon Jan 09, 2006 11:04 pm Post subject: |
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| not yet, just ask him if he wants help if you want to contribute |
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andresilich
Joined: 09 Aug 2005 Posts: 13 Location: massachusetts
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Posted: Tue Jan 10, 2006 1:22 am Post subject: |
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| i just wanted to know cause my dorm monkey (roommate) is working on .....something...... and the source might be a big help to finish that .....something..... |
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dark_zarkon
Joined: 11 Jan 2006 Posts: 26
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Posted: Wed Jan 11, 2006 9:42 pm Post subject: |
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there is on the the net source code of the project...
thruly i have it but i'm not sure that it is the real source code or fake.
if you give me your email i can send it. |
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andresilich
Joined: 09 Aug 2005 Posts: 13 Location: massachusetts
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Posted: Wed Jan 11, 2006 11:21 pm Post subject: |
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| my email address is anti.fludes[at]g m a i l.[com] (just piece it together, dont want any spam :)) |
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dark_zarkon
Joined: 11 Jan 2006 Posts: 26
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Posted: Wed Jan 11, 2006 11:40 pm Post subject: |
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you have an email! ;) _________________ i'm italian...
forgive me for my english! :) |
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PacManFan
Joined: 25 Jun 2005 Posts: 66
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Posted: Sun Jan 15, 2006 3:26 am Post subject: PSPSOne Source |
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If you'd like the latest version of the source, I can post it for you. I've got my dynamic recompiler working now, but the emu is still very slow. I'm going to be replacing all the software rendering functions with equivalant sce GE functions soon.
-PMF _________________ "I'm a little source code, short and stout
Here is my input, here is my out."
Author of PSPQuake and PSPSOne. |
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siso
Joined: 22 Sep 2005 Posts: 7
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Posted: Sun Jan 15, 2006 3:52 am Post subject: Re: PSPSOne Source |
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| PacManFan wrote: | If you'd like the latest version of the source, I can post it for you. I've got my dynamic recompiler working now, but the emu is still very slow. I'm going to be replacing all the software rendering functions with equivalant sce GE functions soon.
-PMF |
Yea, post it please. :D
But your project run on a real psp? |
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andresilich
Joined: 09 Aug 2005 Posts: 13 Location: massachusetts
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Posted: Sun Jan 15, 2006 4:03 am Post subject: |
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| please do, that way everyone could work on it and some good soul might help out, just like the PSP PMP with johny and the other developers contributing to it. |
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PacManFan
Joined: 25 Jun 2005 Posts: 66
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Posted: Sun Jan 15, 2006 4:49 am Post subject: Real PSP |
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Yes and No, Currently, I'm doing most of my development on the PSPE emulator, I've tried my code on a real PSP, but it has ... Issues, The code for the dynamic recompiler works as long as I'm logging to a file through my debug functions, As soon as I try to stub out or remove some of the debugging functions in the recompilation process, the code crashes on the PSP but not the PSPE.
I think it has to do with the return address register returning to the wrong place in the code, and something going on with the vfprintf function in my debug log file.
I can run a few demos w/ the dyna-rec on a real psp w/ loggin enabled, but not disabled.
I'm sure I'll overcome this at some point soon. I'm still actively developing for it.
-PMF _________________ "I'm a little source code, short and stout
Here is my input, here is my out."
Author of PSPQuake and PSPSOne. |
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siso
Joined: 22 Sep 2005 Posts: 7
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Posted: Sun Jan 15, 2006 6:18 am Post subject: |
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| psx iso work with your dynarec on pspe? Sorry but i am very very curious... ^^ |
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hlide
Joined: 10 Sep 2006 Posts: 750
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Posted: Sun Oct 29, 2006 12:49 am Post subject: Re: Real PSP |
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| PacManFan wrote: | Yes and No, Currently, I'm doing most of my development on the PSPE emulator, I've tried my code on a real PSP, but it has ... Issues, The code for the dynamic recompiler works as long as I'm logging to a file through my debug functions, As soon as I try to stub out or remove some of the debugging functions in the recompilation process, the code crashes on the PSP but not the PSPE.
I think it has to do with the return address register returning to the wrong place in the code, and something going on with the vfprintf function in my debug log file.
I can run a few demos w/ the dyna-rec on a real psp w/ loggin enabled, but not disabled.
I'm sure I'll overcome this at some point soon. I'm still actively developing for it.
-PMF |
any progress ? is source code available ? I cannot find it. |
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