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loyx
Joined: 23 Apr 2005 Posts: 6
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Posted: Sat Apr 23, 2005 7:35 am Post subject: Compiling stepmania/anyotherdancesimulater on PS2? |
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Hello, I am a Linux user, and I wanted to try compiling stepmania to work on the PS2.
Is it worth to try? I know there is a xbox version for it, so I thought it maybe work.
Thanks
--loyx |
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Neil Stevens

Joined: 27 Jan 2005 Posts: 79 Location: California
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Posted: Sat Apr 23, 2005 7:53 am Post subject: |
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It appears to use SDL, and ports of SDL libraries are in progress, so it's worth a shot.
You may be need to be willing to dig in and implement missing portions of the SDL port, though. |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Sat Apr 23, 2005 8:07 am Post subject: |
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It uses a modified internal version of SDL, as well as OpenGL. It'll be a pain in the ass to port. _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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loyx
Joined: 23 Apr 2005 Posts: 6
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Posted: Sat Apr 23, 2005 9:02 am Post subject: |
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Wow! Thanks so much for the help!
Alright, I may try to port it, but I think I might wait until a more complete sdl port is complete.
How is pydance to port, though? |
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Neil Stevens

Joined: 27 Jan 2005 Posts: 79 Location: California
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Posted: Sat Apr 23, 2005 12:18 pm Post subject: |
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| You up to port python? heh |
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