forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

2D Fighting Engine for PSP

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
SakirSoft



Joined: 27 May 2007
Posts: 4

PostPosted: Sun May 27, 2007 7:56 am    Post subject: 2D Fighting Engine for PSP Reply with quote

Hi i try to port ShugenDo.
ShugenDo is 2D Fighting Engine for the PC and i want to port it.
you can find it here
http://www.sakirsoft.com/

and here a little teaser video
http://www.youtube.com/watch?v=iM9A80wk3mc

I was able to compile the PSP toolchain on my PC via cygwin.
All samples are compileable and working.

But i fail to compile the PSP-SDL lib on my PC.

I excatly did what is written in the readme.psp file.
But i get alot of errors.

Code:

Sahin@powerpc ~
$ export PSPDEV=/usr/local/pspdev

Sahin@powerpc ~
$ export PATH=$PATH:$PSPDEV/bin

Sahin@powerpc ~
$ cd pspSDL/

Sahin@powerpc ~/pspSDL
$ ./autogen.sh
Generating build information using aclocal, automake and autoconf
This may take a while ...
/usr/bin/m4:configure.in:1755: cannot create temporary file for diversion: Permi
ssion denied
/usr/bin/m4: cannot remove temporary directory /tmp/m4-kh3lUG: Directory not emp
ty
autom4te-2.61: /usr/bin/m4 failed with exit status: 1
aclocal: autom4te failed with exit status: 1


fallowed by alot of erros like this

Code:

/usr/share/automake-1.9/am/depend2.am: AMDEP does not appear in AM_CONDITIONAL
src/video/dc/Makefile.am:4: Libtool library used but `LIBTOOL' is undefined
src/video/dc/Makefile.am:4:
src/video/dc/Makefile.am:4: The usual way to define `LIBTOOL' is to add `AC_PROG
_LIBTOOL'



An when i try to execute the ./configure script this happends

Code:

$ LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" \
>      ./configure --host psp --prefix=$(psp-config --psp-prefix)
configure: WARNING: If you wanted to set the --build type, don't use --host.
    If a cross compiler is detected then cross compile mode will be used.
checking build system type... i686-pc-cygwin
checking host system type... mipsallegrexel-psp-elf
checking target system type... mipsallegrexel-psp-elf
./configure: line 2021: syntax error near unexpected token `SDL,'
./configure: line 2021: `AM_INIT_AUTOMAKE(SDL, $SDL_VERSION)'


I hope some of you guys can help me out
Back to top
View user's profile Send private message
gambiting



Joined: 17 Aug 2006
Posts: 154

PostPosted: Sun May 27, 2007 4:21 pm    Post subject: Re: 2D Fighting Engine for PSP Reply with quote

SakirSoft wrote:

Sahin@powerpc ~/pspSDL
$ ./autogen.sh
Generating build information using aclocal, automake and autoconf
This may take a while ...
/usr/bin/m4:configure.in:1755: cannot create temporary file for diversion: Permi
ssion denied
/usr/bin/m4: cannot remove temporary directory /tmp/m4-kh3lUG: Directory not emp
ty
autom4te-2.61: /usr/bin/m4 failed with exit status: 1
aclocal: autom4te failed with exit status: 1

Why don't you run it as root?It can't copy nessesary files,because you don't have enough provilages.[/code]
Back to top
View user's profile Send private message
SakirSoft



Joined: 27 May 2007
Posts: 4

PostPosted: Sun May 27, 2007 6:18 pm    Post subject: Reply with quote

How can i login in as root in cygwin ?
Back to top
View user's profile Send private message
gambiting



Joined: 17 Aug 2006
Posts: 154

PostPosted: Mon May 28, 2007 2:22 pm    Post subject: Reply with quote

SakirSoft wrote:
How can i login in as root in cygwin ?
In cygwin you should be loggen in as root by default.You can see if you are a root or not by $ or # after your username(sahin@powerpc$ <---it means you are a normal user,not root).I don't know why you are not a root by default,but try a simple "su" command(it logs you as root).
Back to top
View user's profile Send private message
SakirSoft



Joined: 27 May 2007
Posts: 4

PostPosted: Mon May 28, 2007 6:10 pm    Post subject: Reply with quote

I tryed the su command but it did not work.

But i fixed the whole problem by installing linux on my PC
and logining in as root.

I was able to compile the whole toolchain and the SDL.
But i was not able to compile the samples in the test folder of the SDL lib.

Thanx for helping.
Back to top
View user's profile Send private message
PeterM



Joined: 31 Dec 2005
Posts: 125
Location: Edinburgh, UK

PostPosted: Mon May 28, 2007 7:09 pm    Post subject: Reply with quote

Hehe, cracking a nut with a sledgehammer comes to mind!

Oh well, glad you got it working anyway. Good luck with your project, it sounds really cool.
_________________
http://aaiiee.wordpress.com/

I can no longer do any homebrew PSP development nor discuss PSP specific topics.
Back to top
View user's profile Send private message Visit poster's website
SakirSoft



Joined: 27 May 2007
Posts: 4

PostPosted: Thu May 31, 2007 5:09 am    Post subject: Reply with quote

Haha yeah but the whole work was worrth to do.
I was able to do my first port of ShugenDo to the psp.

Here you can see the result.
http://www.youtube.com/watch?v=U0b31nLYGcI

Thanks for the great PSP toolchain and for the examples which comes with it.
BTW i dont know why but the PSD sdk is missing some standart wchar funktions which i need.

I cannot use
vswprintf
swprintf

Any idee why?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group