forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Is SDL port active

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
SpaceForce



Joined: 15 Dec 2008
Posts: 12

PostPosted: Mon Aug 17, 2009 3:32 pm    Post subject: Is SDL port active Reply with quote

Recently I'm dealing with PSP development using SDL
It seems that the SDL series has been abandoned for 2 or 3 years, ingnoring useful updates at the SDL official site

Will it be updated in the future? Expecting.......
_________________
NJU SE
Back to top
View user's profile Send private message
jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Mon Aug 17, 2009 5:15 pm    Post subject: Reply with quote

I don't think anyone is specifically working on it, but if you want to port the updates and post the patches, I'll look over and commit them.
Back to top
View user's profile Send private message
SpaceForce



Joined: 15 Dec 2008
Posts: 12

PostPosted: Mon Aug 17, 2009 7:34 pm    Post subject: Reply with quote

er.... so it was abandoned:\

althought lack of time and skills, I think i might do some contribs in future
PS: thx to the work of the author and porter, code based on SDL just need a few lines of modification to compile and run on PSP with a fps of 150 or more
_________________
NJU SE
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Tue Aug 18, 2009 2:13 am    Post subject: Reply with quote

The only changes recently are the two I made that never made it to the repo - you'll find a thread on my PSPGL and SDL with TV support somewhere here, and the other change to SDL I made was a fast resampler for the audio that works (converts odd sample rates to the rate you told SDL you wanted). The default SDL resampler really sucked. The SDL with TV support will have that change too.
Back to top
View user's profile Send private message AIM Address
mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Tue Aug 18, 2009 8:23 am    Post subject: Reply with quote

Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better...
_________________
"He was warned..."
Back to top
View user's profile Send private message
coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Tue Aug 18, 2009 10:39 am    Post subject: Reply with quote

why didn't anyone add my ports of SDL libraries to the repos =(
Back to top
View user's profile Send private message MSN Messenger
jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Wed Aug 19, 2009 3:10 am    Post subject: Reply with quote

mrbrown wrote:
Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better...
Just laziness I suppose.
To me, bit rot didn't seem like that big of a problem given that many of SDL's changelog entries relate to specific OS and system drivers. But it certainly wouldn't hurt to start pushing things upstream.
Back to top
View user's profile Send private message
jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Wed Aug 19, 2009 3:11 am    Post subject: Reply with quote

coolkehon wrote:
why didn't anyone add my ports of SDL libraries to the repos =(
Post a patch against svn to the patch submissions forums and someone will review & commit. Otherwise scattered postings are likely to get lost.
Back to top
View user's profile Send private message
coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Wed Aug 19, 2009 3:48 am    Post subject: Reply with quote

how do i make a patch, what is a patch, and how can i use it. would you explain? (no google this time)
Back to top
View user's profile Send private message MSN Messenger
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Aug 19, 2009 4:07 am    Post subject: Reply with quote

coolkehon wrote:
how do i make a patch


Code:
diff -ruN <original file> <modified file> > <patch file>


Quote:
what is a patch, and how can i use it.


A patch file has the differences between the original file and your modified file. If you have the original and a patch file, then you use patch to make the modified file.

Code:
patch -p0 < <patch file>


for more detailed info, google diff and patch.
Back to top
View user's profile Send private message AIM Address
jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Wed Aug 19, 2009 5:27 am    Post subject: Reply with quote

A preferable way to make the patch would be to make the changes to the SVN repository, running "svn add" etc to add new files, and then send the output of "svn diff".
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Aug 19, 2009 6:07 am    Post subject: Reply with quote

jimparis wrote:
A preferable way to make the patch would be to make the changes to the SVN repository, running "svn add" etc to add new files, and then send the output of "svn diff".


Well, yes, if you were just making minor changes to what's in the repo. For something like updating SDL from an old version to the latest, it would really be better to start with the original source of the latest SDL and a patch file for the PSP changes, ignoring the repo altogether.
Back to top
View user's profile Send private message AIM Address
pegasus2000



Joined: 12 Jul 2006
Posts: 160

PostPosted: Wed Aug 19, 2009 7:31 pm    Post subject: Reply with quote

In this moment, I'm working on ndSDL, a revolutionary porting
that will be released in Nanodesktop 0.5.

Wait for the end of the month.


P.S.

I've some demos ready if you want to see something...
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group