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SpaceForce
Joined: 15 Dec 2008 Posts: 12
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Posted: Mon Aug 17, 2009 3:32 pm Post subject: Is SDL port active |
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Recently I'm dealing with PSP development using SDL
It seems that the SDL series has been abandoned for 2 or 3 years, ingnoring useful updates at the SDL official site
Will it be updated in the future? Expecting....... _________________ NJU SE |
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jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
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Posted: Mon Aug 17, 2009 5:15 pm Post subject: |
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| I don't think anyone is specifically working on it, but if you want to port the updates and post the patches, I'll look over and commit them. |
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SpaceForce
Joined: 15 Dec 2008 Posts: 12
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Posted: Mon Aug 17, 2009 7:34 pm Post subject: |
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er.... so it was abandoned:\
althought lack of time and skills, I think i might do some contribs in future
PS: thx to the work of the author and porter, code based on SDL just need a few lines of modification to compile and run on PSP with a fps of 150 or more _________________ NJU SE |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Tue Aug 18, 2009 2:13 am Post subject: |
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| The only changes recently are the two I made that never made it to the repo - you'll find a thread on my PSPGL and SDL with TV support somewhere here, and the other change to SDL I made was a fast resampler for the audio that works (converts odd sample rates to the rate you told SDL you wanted). The default SDL resampler really sucked. The SDL with TV support will have that change too. |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Tue Aug 18, 2009 8:23 am Post subject: |
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Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better... _________________ "He was warned..." |
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coolkehon
Joined: 20 Oct 2008 Posts: 355
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Posted: Tue Aug 18, 2009 10:39 am Post subject: |
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| why didn't anyone add my ports of SDL libraries to the repos =( |
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jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
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Posted: Wed Aug 19, 2009 3:10 am Post subject: |
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| mrbrown wrote: | | Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better... | Just laziness I suppose.
To me, bit rot didn't seem like that big of a problem given that many of SDL's changelog entries relate to specific OS and system drivers. But it certainly wouldn't hurt to start pushing things upstream. |
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jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
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Posted: Wed Aug 19, 2009 3:11 am Post subject: |
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| coolkehon wrote: | | why didn't anyone add my ports of SDL libraries to the repos =( | Post a patch against svn to the patch submissions forums and someone will review & commit. Otherwise scattered postings are likely to get lost. |
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coolkehon
Joined: 20 Oct 2008 Posts: 355
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Posted: Wed Aug 19, 2009 3:48 am Post subject: |
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| how do i make a patch, what is a patch, and how can i use it. would you explain? (no google this time) |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Wed Aug 19, 2009 4:07 am Post subject: |
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| coolkehon wrote: | | how do i make a patch |
| Code: | | diff -ruN <original file> <modified file> > <patch file> |
| Quote: | | what is a patch, and how can i use it. |
A patch file has the differences between the original file and your modified file. If you have the original and a patch file, then you use patch to make the modified file.
| Code: | | patch -p0 < <patch file> |
for more detailed info, google diff and patch. |
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jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
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Posted: Wed Aug 19, 2009 5:27 am Post subject: |
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| A preferable way to make the patch would be to make the changes to the SVN repository, running "svn add" etc to add new files, and then send the output of "svn diff". |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Wed Aug 19, 2009 6:07 am Post subject: |
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| jimparis wrote: | | A preferable way to make the patch would be to make the changes to the SVN repository, running "svn add" etc to add new files, and then send the output of "svn diff". |
Well, yes, if you were just making minor changes to what's in the repo. For something like updating SDL from an old version to the latest, it would really be better to start with the original source of the latest SDL and a patch file for the PSP changes, ignoring the repo altogether. |
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pegasus2000
Joined: 12 Jul 2006 Posts: 160
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Posted: Wed Aug 19, 2009 7:31 pm Post subject: |
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In this moment, I'm working on ndSDL, a revolutionary porting
that will be released in Nanodesktop 0.5.
Wait for the end of the month.
P.S.
I've some demos ready if you want to see something... |
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