| View previous topic :: View next topic |
| Author |
Message |
gambiting
Joined: 17 Aug 2006 Posts: 154
|
Posted: Thu Feb 21, 2008 8:36 am Post subject: PSPGL disappearing textures problem |
|
|
| Hi! I'm playing with PSPGL now,but I don't know how to solve a very annoying problem - parts of objects disappears when they are near screen edge - I mean for example a wall - I can still see it on the screen,but when it's too close it's just POP and there is black square in it's place.When I move away it's here again.I find it very common in hb games,but I don't know how it's called so I don't know what should I look for - maybe you could help? |
|
| Back to top |
|
 |
J.F.
Joined: 22 Feb 2004 Posts: 2906
|
Posted: Thu Feb 21, 2008 2:14 pm Post subject: |
|
|
| It's probably a clipping issue. If you look at the PSP version of Quake, you'll find the software clipping needed to replace the clipping functionality missing in PSPGL. |
|
| Back to top |
|
 |
jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
|
|
| Back to top |
|
 |
gambiting
Joined: 17 Aug 2006 Posts: 154
|
Posted: Fri Feb 22, 2008 6:28 am Post subject: |
|
|
| Hi! Thanks very much,now I solved it - I divided my walls,floor and everything else into small fragments and it runs very well. |
|
| Back to top |
|
 |
|