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MGE Samples 1 to 3

 
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mICrO



Joined: 17 Oct 2005
Posts: 25
Location: Madrid (Spain)

PostPosted: Mon Oct 17, 2005 3:03 am    Post subject: MGE Samples 1 to 3 Reply with quote

Hello,

MGE, aka Micro Game Engine, it's been ported from my original Windows(DirectX) 2D gaming library.

Those examples show some of the functionalities and features.

At the moment the features of MGE are:


    16 bits rendering.
    Manipulation virtual screens o VRAM screens areas.
    Defining working screen (aka render target)
    Sprite Drawing, with different mode, transparent, inked, etc.
    Sprite Banks, for sprites animations, grouping and easily manipulation.
    Clipping, Zoomed, Transparent copy of screens.
    Basic input control.
    Configuration XML file.
    Data logging, with indentation and log levels.
    TGA files reading (32 or 24 bits), include uncompress from gzip files.


Examples source code, and more info are could download from here:

download
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Wraggster



Joined: 26 Aug 2005
Posts: 121

PostPosted: Mon Oct 17, 2005 9:53 am    Post subject: Reply with quote

just tested it and works perfect on v1.0 once converted with psp brew :)
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mICrO



Joined: 17 Oct 2005
Posts: 25
Location: Madrid (Spain)

PostPosted: Mon Oct 17, 2005 3:02 pm    Post subject: Reply with quote

Thank you for testing in v1.0, even I don't mind to make it compatible with v1.0, now if i could make it works wih pspe will be great.

Wraggster wrote:
just tested it and works perfect on v1.0 once converted
with psp brew :)

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rmedtx



Joined: 13 Sep 2005
Posts: 14
Location: USA

PostPosted: Wed Oct 19, 2005 10:50 pm    Post subject: Reply with quote

Excellent work mICrO,
I was runing those samples in my PSP. How close is this engine from completion?
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Wraggster



Joined: 26 Aug 2005
Posts: 121

PostPosted: Thu Oct 20, 2005 5:26 am    Post subject: Reply with quote

making it work on PSPE might be a waste of time as the emulator itself needs a massive amount of work to make it more useful to homebrew developers
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