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mICrO
Joined: 17 Oct 2005 Posts: 25 Location: Madrid (Spain)
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Posted: Mon Oct 17, 2005 3:03 am Post subject: MGE Samples 1 to 3 |
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Hello,
MGE, aka Micro Game Engine, it's been ported from my original Windows(DirectX) 2D gaming library.
Those examples show some of the functionalities and features.
At the moment the features of MGE are:
16 bits rendering.
Manipulation virtual screens o VRAM screens areas.
Defining working screen (aka render target)
Sprite Drawing, with different mode, transparent, inked, etc.
Sprite Banks, for sprites animations, grouping and easily manipulation.
Clipping, Zoomed, Transparent copy of screens.
Basic input control.
Configuration XML file.
Data logging, with indentation and log levels.
TGA files reading (32 or 24 bits), include uncompress from gzip files.
Examples source code, and more info are could download from here:
download _________________ mICrO^NewOlds
ja_medina at hotmail dot com
There is no such thing as a moral or an immoral book.
Books are well written or badly written.
(Oscar Wilde) |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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Posted: Mon Oct 17, 2005 9:53 am Post subject: |
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just tested it and works perfect on v1.0 once converted with psp brew :) _________________ Webmaster of http://www.dcemu.co.uk
DCEMU The Worlds Only Homebrew & Gaming Network of Sites. |
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mICrO
Joined: 17 Oct 2005 Posts: 25 Location: Madrid (Spain)
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Posted: Mon Oct 17, 2005 3:02 pm Post subject: |
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Thank you for testing in v1.0, even I don't mind to make it compatible with v1.0, now if i could make it works wih pspe will be great.
| Wraggster wrote: | just tested it and works perfect on v1.0 once converted
with psp brew :) |
_________________ mICrO^NewOlds
ja_medina at hotmail dot com
There is no such thing as a moral or an immoral book.
Books are well written or badly written.
(Oscar Wilde) |
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rmedtx
Joined: 13 Sep 2005 Posts: 14 Location: USA
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Posted: Wed Oct 19, 2005 10:50 pm Post subject: |
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Excellent work mICrO,
I was runing those samples in my PSP. How close is this engine from completion? |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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Posted: Thu Oct 20, 2005 5:26 am Post subject: |
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making it work on PSPE might be a waste of time as the emulator itself needs a massive amount of work to make it more useful to homebrew developers _________________ Webmaster of http://www.dcemu.co.uk
DCEMU The Worlds Only Homebrew & Gaming Network of Sites. |
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