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Why is running homebrew difficult... how do devs do it?

 
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Raeldor



Joined: 11 Jul 2005
Posts: 4

PostPosted: Tue Jul 12, 2005 3:36 am    Post subject: Why is running homebrew difficult... how do devs do it? Reply with quote

Why is running homebrew apps on the PSP with 1.5x so difficult? How do licensed developers compile and test applications on the PSP? Do they have a PC-based emulator, or do they compile and transfer the files to PSP memory stick to run? If so, why is it so difficult to do this without the official SDK?

Thanks
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v1p3r



Joined: 17 Mar 2005
Posts: 16
Location: UK

PostPosted: Tue Jul 12, 2005 3:38 am    Post subject: Reply with quote

They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
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Raeldor



Joined: 11 Jul 2005
Posts: 4

PostPosted: Tue Jul 12, 2005 3:42 am    Post subject: Reply with quote

v1p3r wrote:
They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.


And it isn't possible to get hold of one of these and copy the firmware and load it onto a full PSP?
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v1p3r



Joined: 17 Mar 2005
Posts: 16
Location: UK

PostPosted: Tue Jul 12, 2005 3:46 am    Post subject: Reply with quote

v1p3r wrote:
They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.


The SDK is actually running the code, the fake PSP is just for playability testing :o
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Raeldor



Joined: 11 Jul 2005
Posts: 4

PostPosted: Tue Jul 12, 2005 3:55 am    Post subject: Reply with quote

v1p3r wrote:
v1p3r wrote:
They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.


The SDK is actually running the code, the fake PSP is just for playability testing :o


Oh, so it's just acting like a dumb-terminal for IO?
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v1p3r



Joined: 17 Mar 2005
Posts: 16
Location: UK

PostPosted: Tue Jul 12, 2005 4:04 am    Post subject: Reply with quote

Yep it's only there so they can test how it plays in the real world.

The devs have no way to run unsigned code on a retail psp :(
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