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Raeldor
Joined: 11 Jul 2005 Posts: 4
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Posted: Tue Jul 12, 2005 3:36 am Post subject: Why is running homebrew difficult... how do devs do it? |
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Why is running homebrew apps on the PSP with 1.5x so difficult? How do licensed developers compile and test applications on the PSP? Do they have a PC-based emulator, or do they compile and transfer the files to PSP memory stick to run? If so, why is it so difficult to do this without the official SDK?
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v1p3r
Joined: 17 Mar 2005 Posts: 16 Location: UK
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Posted: Tue Jul 12, 2005 3:38 am Post subject: |
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| They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code. |
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Raeldor
Joined: 11 Jul 2005 Posts: 4
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Posted: Tue Jul 12, 2005 3:42 am Post subject: |
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| v1p3r wrote: | | They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code. |
And it isn't possible to get hold of one of these and copy the firmware and load it onto a full PSP? |
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v1p3r
Joined: 17 Mar 2005 Posts: 16 Location: UK
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Posted: Tue Jul 12, 2005 3:46 am Post subject: |
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| v1p3r wrote: | | They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code. |
The SDK is actually running the code, the fake PSP is just for playability testing :o |
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Raeldor
Joined: 11 Jul 2005 Posts: 4
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Posted: Tue Jul 12, 2005 3:55 am Post subject: |
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| v1p3r wrote: | | v1p3r wrote: | | They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code. |
The SDK is actually running the code, the fake PSP is just for playability testing :o |
Oh, so it's just acting like a dumb-terminal for IO? |
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v1p3r
Joined: 17 Mar 2005 Posts: 16 Location: UK
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Posted: Tue Jul 12, 2005 4:04 am Post subject: |
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Yep it's only there so they can test how it plays in the real world.
The devs have no way to run unsigned code on a retail psp :( |
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