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SDL for the otherOS environment

 
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TommyBear



Joined: 24 Jun 2005
Posts: 50

PostPosted: Sun Nov 11, 2007 8:37 pm    Post subject: SDL for the otherOS environment Reply with quote

Hi Guys,

Seeing as we have some example code of how to draw stuff to screen without linux and a working PS3 toolchain, I have decided to give porting SDL to this kind of environment. If anyone has started working on this, please let me know... thanks!

I hope to create a custom homebrew launcher with this in the future, where people can specify an app using xml and have it show up with an icon and description etc :) Like a mini app menu.

Tommy.
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TommyBear



Joined: 24 Jun 2005
Posts: 50

PostPosted: Sun Nov 11, 2007 8:57 pm    Post subject: Reply with quote

I've gotten SDL compiled under the toolchain now with all the dummy stuff turned on. I've applied for a new project under sourceforge called SDL_PS3. As soon as it is approved I'll drop all the code on there for everyone to grab.

Tommy.
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TommyBear



Joined: 24 Jun 2005
Posts: 50

PostPosted: Tue Nov 13, 2007 11:01 pm    Post subject: Reply with quote

Okay guys. SDL_PS3 lives here for now:

http://sourceforge.net/projects/sdlps3/

Basically a fork of SDL 1.2 for now, until it's good enough to submit as a patch. I've created the makefiles and configuration headers to get started and everything that is platform specific is stubbed out with the dummy implementations. Read the README.ps3 for more info...

When I started this, I suddenly realised that I don't have any of the drivers to read USB mice, keyboards, drives etc... :) I'm going to start prowling these forums for any brave souls writing USB drivers now :) In the meantime I'll implement so graphics stuff and get the test programs running. Time to get busy :)

Tommy.
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2.6,CRACKED!



Joined: 26 Jul 2007
Posts: 18

PostPosted: Sat Nov 17, 2007 9:39 pm    Post subject: Reply with quote

very very good. I was thinking of that kinda idea, but from using this:

[url]http://forums.ps2dev.org/viewtopic.php?t=8627[/url, reading the keyboard was slow, but have a look its a good start. mice support isnt in there yet, and also it loads other blds which is a good idea of your project, well done =]
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JuSho



Joined: 06 Dec 2007
Posts: 4
Location: Scottsdale, AZ

PostPosted: Thu Dec 06, 2007 1:28 am    Post subject: Reply with quote

TommyBear wrote:
Okay guys. SDL_PS3 lives here for now:

http://sourceforge.net/projects/sdlps3/

...

Tommy.


Cool. Hey, do you have any status of that port, e.g. where to find what ? Like, audio/??, video/?? (I saw a ps2gs). At least would make it easier to get into the game. thx.
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