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Texture Anything using SDL & PSPGL?

 
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NovaCaine



Joined: 20 Dec 2005
Posts: 34
Location: New Zealand

PostPosted: Mon Feb 13, 2006 7:16 am    Post subject: Texture Anything using SDL & PSPGL? Reply with quote

I've been trying for the last week to try a get a textured object using SDL and PSPGL together to no avail. Everytime I've tried I either get the BSOD - which then points to a line in glViewport, or a RSOD that freezes the PSP and I have to manually reboot it using the power switch.

So my question is how should I be going about texturing a triangle with PSPGL? The last thing I had tried was using the same code from the tex.c example - which lead to a RSOD. This code run fine thru windows and I would like to keep it that way for portability sake.

Can anyone help with this?

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NovaCaine



Joined: 20 Dec 2005
Posts: 34
Location: New Zealand

PostPosted: Wed Feb 15, 2006 10:22 am    Post subject: Reply with quote

I've now tried ripping the Init and Draw functions from rRootage and still nothing... Doesn't anyone know what I'm doing wrong? Is there a chance that my PSPSDK is borked? Anything?
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