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PS2 Indy work on PSTwo (SCPH-70012)?

 
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Cynagen



Joined: 06 Apr 2005
Posts: 3

PostPosted: Wed Apr 06, 2005 1:18 pm    Post subject: PS2 Indy work on PSTwo (SCPH-70012)? Reply with quote

I've got a new PS2 Slimline model, 70012, and I can't seem to get the Indy exploit to work on it. I just got CodeBreaker v9 and can upload the replacement BADATA just fine to the MC, but anytime I put in any of the listed PS1 games I have (all 3 of them are on the list), nothing, straight to the PS1 loading screen.

Is there something I'm doing wrong? I used the PS2xME cbs, and then tried redoing the TITLE.DB to include just my 3 games, nothing works. Anyone who knows what's going on and can enlighten me?
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Wed Apr 06, 2005 1:42 pm    Post subject: Reply with quote

Independence exploit doesn't work on the new PS2s.
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PostPosted: Wed Apr 06, 2005 2:15 pm    Post subject: Reply with quote

Isn't there a Pro Action Replay EVO trick that can be used to boot homebrew ? Does that work on the new PStwo's ?

The only other non-mod method that might be available would be the Linux Kit boot disc, and those are hard and expensive to come by.
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Cynagen



Joined: 06 Apr 2005
Posts: 3

PostPosted: Thu Apr 07, 2005 5:13 am    Post subject: Reply with quote

Damn... I got a PS2, got some games, had fun with it online, and then found out about the no-mod exploit. I thought that might be a way to get myself into C/C++ programming, this time for a system where I might be able to make a job of it, and well... I can't exploit my system. *Sigh*

Thanks for the help and the tutorials are great... I'll just get back to my simpler roots of PHP.
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PostPosted: Thu Apr 07, 2005 2:05 pm    Post subject: Reply with quote

Well, there *is* a way to do with with the newest Datel "Pro Action Replays". But you need to search around for instructions on how to do it.

So it seems there are now three no-mod methods of booting homebrew:

1. Mrbrown's Indy Exploit (won't work on so-called V11-12 and any newer units).
2. Linux Kit RTE disc. Not commercially available anymore in most parts of the world, and expensive when it is.
3. Pro Action Replay Evo. Can be the cost of a cheap game.

If you *really* are interested in homebrew, rather than just casual playing around with the idea of "hello world" on a PS2, its worth it to just keep reading and learning until have a means to execute code.
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cory1492



Joined: 10 Dec 2004
Posts: 216

PostPosted: Thu Apr 07, 2005 5:27 pm    Post subject: Reply with quote

What about swapping a cheat disk with a homebrew loader disk like ps2menu or launchelf? Im sure there are instructions on swap methods out there-I remember that it worked for some people on ps1
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Fri Apr 08, 2005 1:57 am    Post subject: Reply with quote

cory1492 wrote:
What about swapping a cheat disk with a homebrew loader disk like ps2menu or launchelf? Im sure there are instructions on swap methods out there-I remember that it worked for some people on ps1


Swapping is the worst thing you can do to your PS2. Don't do it, it can lead to the abuse of harder uncontrolled substances.
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Cynagen



Joined: 06 Apr 2005
Posts: 3

PostPosted: Fri Apr 08, 2005 2:03 am    Post subject: Reply with quote

gorim wrote:

3. Pro Action Replay Evo. Can be the cost of a cheap game.

If you *really* are interested in homebrew, rather than just casual playing around with the idea of "hello world" on a PS2, its worth it to just keep reading and learning until have a means to execute code.


You see... that's the thing... I traded in my N64 for store credit at a local game shop to get my hands on a copy of CodeBreaker 9. Now that i've found out they fixed the exploit, I just haven't seen to proverbial light and have lost interest in seeing such light. My cousin in california has an SCPH-300xx, so I guess when he comes out this summer to hang out for a week or so... I'll at least get to fool around with the exploit.

Thanks again for the help and great tutorials.
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