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4.xx kernel problems with UMD/PSX execution

 
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Pirata Nervo



Joined: 09 Oct 2007
Posts: 409

PostPosted: Tue Jul 15, 2008 6:27 am    Post subject: 4.xx kernel problems with UMD/PSX execution Reply with quote

Ok, first of all, I have already used dax's sample which comes with 4.01 m33 and it launched UMD's and PSX games. Now stopped working and one of my UMD's is not run on 4.xx kernel using loadexec functions. (my prx for 3.xx loads umd's using load module* functions and works perfectly on 3.xx)

Then I created a prx which uses load module * functions to start UMD's. Always worked too but then it stopped working. I dont know. It gives a Failed to allocate memory block error when starting the UMD. (not loading)

I Know some users who have the same problem.

Error for dax's sample:
8002014E

gives that error for psx(as far as I know, all psx games) and umd's(only some) now.

my umd prx works perfectly for 3.xx kernel but not for 4.xx kernel.
I am pulling my hairs and I don't know what to do.
I have no plugins enabled and the kernel for GAME is set to 4.xx (dax's sample is in GAME4XX)

Edit:
OK, definitely no UMD's work using dax's sample code in GAME.
Didn't try from GAM4XX/bootload. Do they need to be run from there?
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Pirata Nervo



Joined: 09 Oct 2007
Posts: 409

PostPosted: Tue Jul 15, 2008 6:58 am    Post subject: Reply with quote

Sorry for double posting but I got UMD's working (using load module functions) exporting my function to load umd's from patchexit_driver.prx (similar to rdriver from dax sample).
I need to psx working now.
I will update this post if I can get it working.
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suloku



Joined: 07 Apr 2007
Posts: 5

PostPosted: Sat Jul 19, 2008 8:41 pm    Post subject: Reply with quote

Loading umd and psx from a 4.01 kernel game mode app is definitely possible, I can't help you with your problems, but keep trying.
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Pirata Nervo



Joined: 09 Oct 2007
Posts: 409

PostPosted: Sun Jul 20, 2008 4:49 am    Post subject: Reply with quote

I already solved them a while ago lol
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