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Quake porting issues
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PacManFan



Joined: 25 Jun 2005
Posts: 66

PostPosted: Sun Jul 03, 2005 12:33 pm    Post subject: sourceforge Reply with quote

To be more specific, I submitted for QuakePSP to be a project, I'm still waiting for approval at this point, it could take up to 2 business days.
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"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
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booger



Joined: 03 Jul 2005
Posts: 16
Location: El Segundo CA

PostPosted: Sun Jul 03, 2005 11:25 pm    Post subject: Reply with quote

Hey there PacManFan. Great job on the port thus far. I noticed on your website that you asked for a new icon and background image. Hope these work for you:





If you need any modifications to the images, let me know. I'm more than happy to do this small thing for you... after all, you're doing such a huge thing for the rest of us.

Edit: Oh, yeah. In case anyone is curious about the scribbling on the bottom of the icon image, it's Standard Galactic Alphabet from the Commander Keen series of games. I'll leave it up to the curious to find out what it says.
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PacManFan



Joined: 25 Jun 2005
Posts: 66

PostPosted: Mon Jul 04, 2005 3:42 am    Post subject: awesome! Reply with quote

Nice pics,
I'll see if I can use the icon.


EDIT:
That text using the standard galactic alphabet = PacManFan, cool!

Thanks.

Update:

I've got some horrible squelches coming out of the speakers now. Audio fr PSPQuake should be coming along shortly.

-PMF
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"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.


Last edited by PacManFan on Mon Jul 04, 2005 3:44 am; edited 1 time in total
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Nick Fury



Joined: 22 Jun 2005
Posts: 45

PostPosted: Mon Jul 04, 2005 3:42 am    Post subject: Reply with quote

I haven't played commander keen in forever. <dream> That would be an interesting project to port it over to the PSP.... </dream>

Good job on quake though.

If you are willing to send me the source code then I'll post it on my personal website. I think a lot of us are very interested in looking at it.
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zigzag



Joined: 26 Jan 2005
Posts: 129

PostPosted: Mon Jul 04, 2005 4:05 am    Post subject: Reply with quote

Anyone thinking of trying GLQuake or Quake 2? My GL is next to non-existant... but I am looking at it... rather intimidating :)
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PacManFan



Joined: 25 Jun 2005
Posts: 66

PostPosted: Sun Jul 24, 2005 11:25 am    Post subject: New version 0.4 Reply with quote

Hey everyone, I just upload version .4 of PSPQuake to
http://home.comcast.net/~shernandez1337/

It's alomst exactly the same, excepth with far less crashing. I fixed that FPU exception issue, so it doesn't crash on divide by 0 issues anymore. I also bumped up the cpu speed from 222 to 333 so it's running much smoother. I played up through level 5 with no crashes, anyone care to play through the entire game to test?

-PMF
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"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
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emumaniac



Joined: 08 May 2005
Posts: 79

PostPosted: Sun Jul 24, 2005 8:34 pm    Post subject: Reply with quote

great release, heres a mirror too http://psp-news.dcemu.co.uk/quakepsp.shtml

and a thread for bugs etc http://www.dcemu.co.uk/vbulletin/showthread.php?t=8182
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booger



Joined: 03 Jul 2005
Posts: 16
Location: El Segundo CA

PostPosted: Tue Jul 26, 2005 8:46 am    Post subject: Reply with quote

I noticed that the Sourceforge page is up;)

http://sourceforge.net/projects/quake-psp/
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