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What is the purpose of "make kxploit"

 
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40tude



Joined: 03 Jan 2006
Posts: 1

PostPosted: Tue Jan 03, 2006 9:48 am    Post subject: What is the purpose of "make kxploit" Reply with quote

I'm just getting started... So please stay calm...

With the help of Cygwin and PSPSDK I was able to compile/link a simple Hello World kind of "application"

However, like many others, running the application I had a 80020001 error

Reading the content of the forum I found out "make kxploit" was THE solution since invoquing the command and then copying the 2 created directories (hello and hello% in my case) allow me to run the hello application.

Cool is'nt it ? In fact... No !

Indeed I don't really understand what "make kxploit" does
In addition what is the purpose of the 2 directories?
What is the purpose of the one with the % sign?
OK, the applcation runs but I can see a "damaged data" icon on the PSP. I guess it comes from the hello directory. How can I hide it ?

Well... As you can see I would appreciate if one of you could tell me what to read or what all this means

I feel a little bit lost. So thanks a lot.
Philippe

//-----------------------
feel free to visit http://perso.wanadoo.fr/philippe.baucour/
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Drakonite
Site Admin


Joined: 17 Jan 2004
Posts: 989

PostPosted: Tue Jan 03, 2006 11:27 am    Post subject: Reply with quote

Moved to PSP Software Development
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Shoot Pixels Not People!
Makeshift Development
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JoshDB



Joined: 05 Oct 2005
Posts: 87

PostPosted: Tue Jan 03, 2006 12:40 pm    Post subject: Reply with quote

This may not be entirely true - I 'basically' know why, though.

Using the old 'swaploit', you loaded the EBOOT.PBP with the PARAM.SFO and ICON0.PNG. Now, this would tell the PSP to load DATA.PSP, but not until the gameboot.pmf file is done playing, the one that looks like it has fruit in it and says PSP. So they switched memory sticks so that it read the DATA.PSP, renamed EBOOT.PBP in the same directory as the first one was found on the original memory stick.

*whew*

Now what KXPloit does is almost the same. You still launch the one with the PARAM.SFO and the ICON0.PNG, except that (now bear with me here, this may be wrong) the PSP tries reads from the same folder, EXCLUDING the %, since it's a blank char. So when you launch the one in Hello%, it says "look for DATA.PSP in EBOOT.PBP <here>", then the gameboot.pmf launches, then it looks in Hello since the % isn't read.

After reading through that, I sound dumb to myself.

Sorry, but that's the best way I can explain.
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