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PSP Quake source code

 
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PacManFan



Joined: 25 Jun 2005
Posts: 66

PostPosted: Sat Jul 09, 2005 11:56 am    Post subject: PSP Quake source code Reply with quote

I've got the source for PSP Quake posted at:

http://home.comcast.net/~shernandez1337/

If you can contribute somehow, it would be really appreciated. Let me know if you have any problems compiling the source.

-PacManFan
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"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
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zigzag



Joined: 26 Jan 2005
Posts: 129

PostPosted: Sat Jul 09, 2005 12:16 pm    Post subject: Reply with quote

Would it be possible to disable some of those optimizations that make the textures flickery/distorted?
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PacManFan



Joined: 25 Jun 2005
Posts: 66

PostPosted: Sat Jul 09, 2005 12:18 pm    Post subject: optimizations Reply with quote

I don't know, check it out..

-PMF
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"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
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Warren



Joined: 24 Jan 2004
Posts: 173
Location: San Diego, CA

PostPosted: Sat Jul 09, 2005 2:33 pm    Post subject: Reply with quote

PascManFan, you should bug Oobles or NeoVanglist on #pspdev (irc.freenode.net) for a svn account

We need to get things like Quake in the PSPWare SVn repository.
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