Brunni
Joined: 08 Oct 2005 Posts: 186
|
Posted: Sat Feb 25, 2006 8:58 am Post subject: Rendering offset |
|
|
Hello,
I'm doing 2d rendering, using sceGuDrawArray & GU_TRANSFORM_2D, and I would like to apply a global offset to my rendering coordinates (for 2d windowing). For example, final code will look like this:
| Code: | DrawPixel(1, 3); // Pixel will be drawn at 1,3
SetOffset(10, 5);
DrawPixel(1, 3); // Pixel will be drawn at 11,8 |
I've tried sceGuOffset but nothing changed :(
Is it possible to do something like this?
Thank you in advance for your replies :) _________________ Sorry for my bad english
Oldschool library for PSP - PC version released |
|