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detail on modes, etc.

 
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dbeyer3069



Joined: 19 Dec 2005
Posts: 81

PostPosted: Wed Jan 11, 2006 8:23 am    Post subject: detail on modes, etc. Reply with quote

I've seen the OpenGL (ES) docs and read these forums and have come to understand much more about how the different graphics modes work (depth, cull, etc.), however, I'm coming up short with some. Has someone found a comprehensive document (or source) to explain the OPEN GL (ES) standards as they apply to the PSP environment and CYGWIN libraries? Specifically the different TESTS that can be turned on (CULL) and a more detail of how they affect graphic images, etc? I know a lot of them are for 3D but I'm moving quickly in that direction.

Thanks in advance.

David Beyer
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jsgf



Joined: 12 Jul 2005
Posts: 254

PostPosted: Wed Jan 11, 2006 11:11 am    Post subject: Reply with quote

Well, there's heaps of generic documentation about OpenGL available around the net; look at OpenGL.org to get complete specs, etc.

I've been maintaining http://www.goop.org/psp/gl to document the differences between PSPGL and standard OpenGL, though I'd be the first to say it is neither complete nor tutorial material.

Almost all the OpenGL tests and modes work as standard in PSPGL, so the generic documentation will be helpful.

Do you have any specific questions?
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