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pspgl vs pspgu

 
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coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Mon Aug 10, 2009 1:05 am    Post subject: pspgl vs pspgu Reply with quote

which is better i know that the gu is faster but by how much because i'm making a 2d game and i'm thinking of having it use pspgl instead of the gu. but i want to be able to keep the utility dialogs. Is it possible to use the dialogs in pspgl and could i still use the gu in pspgl.
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coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Tue Aug 11, 2009 2:59 am    Post subject: Reply with quote

why are there no replies

also what libraries have been ported for pspgl i remember soil but can't find it on google
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slasher2661996



Joined: 22 Feb 2009
Posts: 91
Location: Melbourne Australia ZOMG

PostPosted: Tue Aug 11, 2009 7:28 am    Post subject: Reply with quote

There are probably no replies can noone has been on ps2dev, missed this topic or do not know :/
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KylBlz



Joined: 11 Feb 2009
Posts: 11

PostPosted: Wed Aug 12, 2009 5:50 pm    Post subject: Reply with quote

im using pspGL because i already knew opengl for windows so it wasnt hard to port. im having some troubles with gl though, that i dont know how to fix. this is the first time ive heard that GU is faster, so if you dont know either one well i would start with GU, but im sticking to GL because i know it better.
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