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Particle Effects and zwrite

 
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starman2049



Joined: 19 Sep 2005
Posts: 75

PostPosted: Wed Nov 23, 2005 3:49 pm    Post subject: Particle Effects and zwrite Reply with quote

I am porting an existing PS2/DX game that rely's on being able to disable the zWrite (while still checking the zBuffer) for particle effects. The PS2 and DirectX both have this ability but I don't yet see it on the PSP. Does anyone know if you can do this on the PSP?
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chp



Joined: 23 Jun 2004
Posts: 313

PostPosted: Wed Nov 23, 2005 4:26 pm    Post subject: Reply with quote

sceGuDepthMask() is what you need. PSPGL probably have something similar (glDepthMask() should be available if it has been implemented).
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starman2049



Joined: 19 Sep 2005
Posts: 75

PostPosted: Thu Nov 24, 2005 5:29 am    Post subject: Reply with quote

This works great - thanks!!
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jsgf



Joined: 12 Jul 2005
Posts: 254

PostPosted: Thu Nov 24, 2005 11:36 am    Post subject: Reply with quote

chp wrote:
(glDepthMask() should be available if it has been implemented).


Yep, it's there.
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