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starman2049
Joined: 19 Sep 2005 Posts: 75
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Posted: Wed Nov 23, 2005 3:49 pm Post subject: Particle Effects and zwrite |
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| I am porting an existing PS2/DX game that rely's on being able to disable the zWrite (while still checking the zBuffer) for particle effects. The PS2 and DirectX both have this ability but I don't yet see it on the PSP. Does anyone know if you can do this on the PSP? |
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chp
Joined: 23 Jun 2004 Posts: 313
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Posted: Wed Nov 23, 2005 4:26 pm Post subject: |
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sceGuDepthMask() is what you need. PSPGL probably have something similar (glDepthMask() should be available if it has been implemented). _________________ GE Dominator |
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starman2049
Joined: 19 Sep 2005 Posts: 75
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Posted: Thu Nov 24, 2005 5:29 am Post subject: |
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| This works great - thanks!! |
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jsgf
Joined: 12 Jul 2005 Posts: 254
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Posted: Thu Nov 24, 2005 11:36 am Post subject: |
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| chp wrote: | | (glDepthMask() should be available if it has been implemented). |
Yep, it's there. |
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