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Win32 toolchain and remote launch/debugging?

 
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turkeyman



Joined: 20 Oct 2004
Posts: 75
Location: Brisbane, Australia

PostPosted: Wed Oct 20, 2004 8:04 pm    Post subject: Win32 toolchain and remote launch/debugging? Reply with quote

I'm sure this has been asked a million times.. but here it go's again i suppose :)

I'm wondering if anyone has built up the EE/IOP GCC toolchain for Win32 for starters? Are there binaries available anywhere?

I dont really want to have to install linux when the rest of my dev tools are all Win32 based (including GCC for Dreamcast, it would be nice if i could use the same build scripts in win32 to build both platforms)

Secondly... I am using the PS1 boot exploit with a hard drive running HDFreeLoader.... Is there any remote debugger or at least a remote launch tool that i can setup on this configuration making use of the hard drive controllers network adapter?

If anyone else is running a similar setup to me, i'd love to hear how you got it all happening...

Thanks
- Manu
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Wed Oct 20, 2004 11:24 pm    Post subject: Reply with quote

In you install cygwin, the build scripts for the PS2 toolchain will work for you under windows the same as it would under linux, just make sure you install cvs and wget. There are also pre-built packages that don't even require cygwin but I don't use them so I really can't tell you where to find them. I'm sure someone will, though....

Anyway, the script can be found at: http://www.oopo.net/consoledev/files/toolchain.sh

I don't know if you mean remote debugging, or just the loading of programs over the network adaptor, but I suggest you read up a bit on ps2link.

As for your 'hdfreeloader', we really don't appreciate the warez aspect of programs like that and you'd probably be better off not even mentioning them. What you do in your free time is your business - don't make it ours. You seem to have legitimate development questions, however, so it can slide... this time.
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Wed Oct 20, 2004 11:43 pm    Post subject: Reply with quote

As for "remote debugging", there are some hints about a gdb stub inside the ps2dev's website.
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