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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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turkeyman

Joined: 20 Oct 2004 Posts: 75 Location: Brisbane, Australia
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Posted: Wed Oct 20, 2004 8:04 pm Post subject: Win32 toolchain and remote launch/debugging? |
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I'm sure this has been asked a million times.. but here it go's again i suppose :)
I'm wondering if anyone has built up the EE/IOP GCC toolchain for Win32 for starters? Are there binaries available anywhere?
I dont really want to have to install linux when the rest of my dev tools are all Win32 based (including GCC for Dreamcast, it would be nice if i could use the same build scripts in win32 to build both platforms)
Secondly... I am using the PS1 boot exploit with a hard drive running HDFreeLoader.... Is there any remote debugger or at least a remote launch tool that i can setup on this configuration making use of the hard drive controllers network adapter?
If anyone else is running a similar setup to me, i'd love to hear how you got it all happening...
Thanks
- Manu |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Wed Oct 20, 2004 11:24 pm Post subject: |
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In you install cygwin, the build scripts for the PS2 toolchain will work for you under windows the same as it would under linux, just make sure you install cvs and wget. There are also pre-built packages that don't even require cygwin but I don't use them so I really can't tell you where to find them. I'm sure someone will, though....
Anyway, the script can be found at: http://www.oopo.net/consoledev/files/toolchain.sh
I don't know if you mean remote debugging, or just the loading of programs over the network adaptor, but I suggest you read up a bit on ps2link.
As for your 'hdfreeloader', we really don't appreciate the warez aspect of programs like that and you'd probably be better off not even mentioning them. What you do in your free time is your business - don't make it ours. You seem to have legitimate development questions, however, so it can slide... this time. |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Wed Oct 20, 2004 11:43 pm Post subject: |
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As for "remote debugging", there are some hints about a gdb stub inside the ps2dev's website. _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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