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LTE in C?

 
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Thu Mar 05, 2009 7:35 am    Post subject: LTE in C? Reply with quote

Can someone provide me an example of LTE code in C. Im tired of using C++
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jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Fri Mar 06, 2009 12:31 am    Post subject: Re: LTE in C? Reply with quote

Dariusc123456 wrote:
Can someone provide me an example of LTE code in C. Im tired of using C++


C doesn't support classes and namespaces
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Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Fri Mar 06, 2009 6:43 am    Post subject: Reply with quote

Well, the only way now is to rewrite the whole lte src.
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Pirata Nervo



Joined: 09 Oct 2007
Posts: 409

PostPosted: Fri Mar 06, 2009 8:55 am    Post subject: Reply with quote

Are you answering your own question? :P
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Upgrade your PSP
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Fri Mar 06, 2009 1:47 pm    Post subject: Reply with quote

I dont know now. What is best todo, made a 3d game engine in C, use sce libraries, or just use something good. Im trying to use the psp ver of the quake engine, but idk if I need QuakeC with other tools, or what?
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jsharrad



Joined: 20 Oct 2005
Posts: 102

PostPosted: Fri Mar 06, 2009 3:03 pm    Post subject: Reply with quote

I think the psp port of the quake engine just uses pspgl.
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Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Mon Mar 09, 2009 9:11 pm    Post subject: Reply with quote

you can always use the opentri engine, it is in C, i think it is hosted at opentri.assembla.com
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sauron_le_noir



Joined: 05 Jul 2008
Posts: 229

PostPosted: Tue Mar 10, 2009 8:48 am    Post subject: Reply with quote

You can also use the allegro library so you can test your program on your pc and than transfert it to your psp
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Tue Mar 10, 2009 10:52 am    Post subject: Reply with quote

Is there an psp engine that can read .x files, or anything made with trueSpace?
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