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Swizzled pixels...how does that work?

 
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binaryONE



Joined: 18 Apr 2006
Posts: 19

PostPosted: Tue May 09, 2006 2:51 pm    Post subject: Swizzled pixels...how does that work? Reply with quote

Hey guys,

Can anyone please tell me (in lamen's terms hehe), how the swizzled pixels work in psp sdk's "blit.c" example.

Is it how they are copied into the buffer?
Are they arranged a certain way to make faster blitting?

That example is mega low on comments, and I'd really appreciate some clerification.

Thank you.
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chp



Joined: 23 Jun 2004
Posts: 313

PostPosted: Tue May 09, 2006 3:11 pm    Post subject: Reply with quote

The wiki has more information on how to swizzle pixels here.
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