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Would there be any interest in something like this?

 
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ector



Joined: 12 May 2005
Posts: 195

PostPosted: Sun Sep 25, 2005 4:13 am    Post subject: Would there be any interest in something like this? Reply with quote



It's buggy as hell, contains nasty hacks and is missing a lot of sce* functions.
But it kinda works for some pspsdk samples and some various homebrew.
Lots of homebrew crashes for various reasons though.
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groepaz



Joined: 01 Sep 2005
Posts: 305

PostPosted: Sun Sep 25, 2005 4:36 am    Post subject: Reply with quote

ARM/Thumb ? :o)

how tied is this to the win32 api? it'd rock to have some kind of opensource emu, even if its "only" highlevel emulation for a while, and even if its incomplete. i would however have no use for it if it'd be windows only :=P
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sun Sep 25, 2005 5:21 am    Post subject: Reply with quote

You may want to search the forum archives for work done on gxemul (there's a gxemul-psp in SVN that never went anywhere). The code is a bit of a mess, but should be a good starting point. rinco was able to step through certain kernel functions. It would be cool to have something similiar to dreamice where hardware register reads and writes actually went over to the PSP.
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ector



Joined: 12 May 2005
Posts: 195

PostPosted: Sun Sep 25, 2005 5:32 am    Post subject: Reply with quote

Haha yeah i forgot to hide the arm/thumb option when the current CPU is not an ARM :) It has a basic ARM recompiler and can almost run a couple of gba games too but that part of it sucks...

It's the very beginnings of a "flexible" emu, kind of like MAME, and it's easy to add new systems, cores, memory maps etc.

Anyway the GUI is pure Win32 (I like it! I must be a masochist), though the core is (in theory) portable, I've taken care not to pollute the core with Win32 specific calls. The graphics use OpenGL so that's not a problem.

So if someone wanted to port it to *nix they'd have to write a whole new GUI or compile with Winelib (probably the best alternative).
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webjeff



Joined: 05 May 2005
Posts: 66

PostPosted: Sun Sep 25, 2005 6:18 am    Post subject: Regarding your post about the Emu. Reply with quote

Hey

do you have anything I could check out, I would love to test this out and maybe help out a lil. Let me know

Jeff.
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groepaz



Joined: 01 Sep 2005
Posts: 305

PostPosted: Sun Sep 25, 2005 1:23 pm    Post subject: Reply with quote

Quote:
You may want to search the forum archives for work done on gxemul (there's a gxemul-psp in SVN that never went anywhere). The code is a bit of a mess, but should be a good starting point. rinco was able to step through certain kernel functions. It would be cool to have something similiar to dreamice where hardware register reads and writes actually went over to the PSP.


hehe yeah dreamice was neat...maybe now with the serial stuff we can do something simelar, although it will be dead slow :=P
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