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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Tue Nov 29, 2005 11:46 pm Post subject: Lua and OpenGL/pspGL/*GL |
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Hi,
In the wiki there is some reference that the player will support some GL language for 3D, but the API will change... what is the current status on this feature?
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Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
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Posted: Wed Nov 30, 2005 1:09 am Post subject: Re: Lua and OpenGL/pspGL/*GL |
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| Heimdall wrote: | In the wiki there is some reference that the player will support some GL language for 3D, but the API will change... what is the current status on this feature?
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The functions itself are provided by PSPSDK Gu and Gum and won't change. But I think I will move all sceGu* functions to a Gu-module (so sceGuFoo becomes Gu.foo) and the same with Gum. And I think it is better to use a table for ScePspFVector3 instead of splicing it into single arguments, which I'll change, when I have some time. |
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