forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Unicode conversion

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
kirrukirru



Joined: 06 Oct 2008
Posts: 2

PostPosted: Sat Mar 07, 2009 2:10 am    Post subject: Unicode conversion Reply with quote

Hi,

I read the Game Title from PARAM.SFO, which is in UTF-8. I need to convert it into Unicode. Please note that I deal with multi-byte characters in game title (Chinese/Japanese etc.) Please help me what are the library functions available to do this conversion.
I tried mbstowcs with setlocale(LC_ALL, "UTF-8"), but doesn't work. I tried to use iconv, but I can't find the necessary lib file in my build environment (with PSPToolchain).

Thanks,
Kiran
Back to top
View user's profile Send private message
BenHur



Joined: 20 Oct 2007
Posts: 30

PostPosted: Sat Mar 07, 2009 7:52 am    Post subject: Re: Unicode conversion Reply with quote

kirrukirru wrote:
I read the Game Title from PARAM.SFO, which is in UTF-8. I need to convert it into Unicode. Please note that I deal with multi-byte characters in game title (Chinese/Japanese etc.) Please help me what are the library functions available to do this conversion.

UTF-8 to unicode conversion is simple (from libccc which is used by intraFont):
Code:
int cccUTF8toUCS2(cccUCS2 * dst, size_t count, cccCode const * str) {
   if (!str || *str == '\0' || !dst) return 0;

    int i = 0, length = 0;
    while (str[i] && length < count) {
      if  (str[i] <= 0x7FU) {       //ASCII
         dst[length] = (cccUCS2)str[i];
         i++;    length++;
      } else if (str[i] <= 0xC1U) { //part of multi-byte or overlong encoding ->ignore
         i++;         
      } else if (str[i] <= 0xDFU) { //2-byte
         dst[length] = ((str[i]&0x001fu)<<6) | (str[i+1]&0x003fu);
         i += 2; length++;
      } else if (str[i] <= 0xEFU) { //3-byte
         dst[length] = ((str[i]&0x001fu)<<12) | ((str[i+1]&0x003fu)<<6) | (str[i+2]&0x003fu);
         i += 3; length++;
      } else i++;                    //4-byte, restricted or invalid range ->ignore
   }
    return length;
}
The library also supports common codepages (Big5,...)
Cheers, BenHur
Back to top
View user's profile Send private message
kirrukirru



Joined: 06 Oct 2008
Posts: 2

PostPosted: Sat Mar 07, 2009 3:25 pm    Post subject: Reply with quote

Thanks a lot BehHur!!

The code given by you is working fine!!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group