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McZonk
Joined: 14 Jul 2005 Posts: 35 Location: Germany
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Posted: Wed Aug 24, 2005 3:39 pm Post subject: |
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| I don't release the source now, because the code uses a lot of stuff from my own library which I don't want to release, so I have to clean up the code first. And at the moment I'm working on Q3, so time for that. |
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Wed Aug 24, 2005 3:59 pm Post subject: |
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| McZonk wrote: | | I don't release the source now, because the code uses a lot of stuff from my own library which I don't want to release, so I have to clean up the code first. And at the moment I'm working on Q3, so time for that. |
would you be able to release some of the source now, chuncks of the code, so we can have an idea of how abouts we can recreate this program. _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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McZonk
Joined: 14 Jul 2005 Posts: 35 Location: Germany
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Posted: Wed Aug 24, 2005 4:54 pm Post subject: |
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| Perhaps I'll send chp the source code at the weekend. Then he can make a tutorial out of it. I trust him and I would the him all my stuff if he is interested. |
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ezekiel
Joined: 26 Oct 2005 Posts: 1 Location: France
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Posted: Wed Oct 26, 2005 8:13 pm Post subject: |
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hi,
i'm trying to make a cel shading demo based on nehe's gamedev tutorial code
the shading is working but i'm having some trouble with the outline code
(in fact, i dunno if the sceGuDepthFunc() function is working)
could you please explain how you implemented it? by which way?
or does anyone know about a sample code for cel shading that doesn't use openGL or Direct3D? |
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McZonk
Joined: 14 Jul 2005 Posts: 35 Location: Germany
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chp
Joined: 23 Jun 2004 Posts: 313
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Posted: Sat Dec 24, 2005 12:23 am Post subject: |
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I'll get on it some time during the holidays.
EDIT: ok, sample has been added. I did some small cleanup, but nothing major (like moving { to a line of its own, even though its painful to see it). _________________ GE Dominator |
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