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win32 native (non cygwin) psp toolchain

 
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WinterMute



Joined: 05 Jul 2005
Posts: 9
Location: UK

PostPosted: Wed Jul 06, 2005 9:19 am    Post subject: win32 native (non cygwin) psp toolchain Reply with quote

The devkitPro team are proud to announce the addition of a PSP toolchain to our collection. This is based on the patches from http://ps2dev.org/ and includes PSPSDK 1.0+beta. The release will be moved to it's own section pending testing and feedback.

http://devkitpro.sourceforge.net/index.shtml

Currently, unlike other builds, the toolchain uses gcc 3.4.4 but will be upgraded when the problems with the 4 series are less severe. KDE blacklisted 4.0.0 due to miscompilation problems.

http://lists.kde.org/?l=kde-commits&m=111451142117674
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Wed Jul 06, 2005 9:24 am    Post subject: Reply with quote

Before everyone gets into a panic over GCC4, recall that KDE is a C++-heavy system doing all sorts of wicked things it probably shouldn't do, while PSPSDK is a few dozen files of (mostly) ANSI C.

No one has reported any specific GCC4 misadventures related to PSPSDK yet. GCC4 is still the way to go.
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Wed Jul 06, 2005 9:30 am    Post subject: Reply with quote

It would have been nice to actually find a bug before immediately working to backport and potentially fracture development efforts.

Any chance of a source release?
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WinterMute



Joined: 05 Jul 2005
Posts: 9
Location: UK

PostPosted: Wed Jul 06, 2005 9:47 am    Post subject: Reply with quote

mrbrown wrote:
Before everyone gets into a panic over GCC4, recall that KDE is a C++-heavy system doing all sorts of wicked things it probably shouldn't do, while PSPSDK is a few dozen files of (mostly) ANSI C.

No one has reported any specific GCC4 misadventures related to PSPSDK yet. GCC4 is still the way to go.


Apologies for any potential panic, just wanted to give the reasoning behind devkitPro sticking with 3.4.4 for now. 4.0.1 does look rather promising though.

ooPo wrote:
It would have been nice to actually find a bug before immediately working to backport and potentially fracture development efforts.


The build uses the same versions of binutils and newlib, and gcc 4.0.1 is currently being tested. There were a number of requests for a devkitPSP and it was easiest to slot the psp patches into the current buildscripts for devkitPro using 3.4.4.

Quote:

Any chance of a source release?


The buildscripts and patches will be updated later this week.
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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Wed Jul 06, 2005 1:45 pm    Post subject: Reply with quote

I belive that this tool has the wrong toolchain.

I tried using it and it failed horribly with many undefined references which were solved in these forums with a toolchain update.

Please look into it.
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WinterMute



Joined: 05 Jul 2005
Posts: 9
Location: UK

PostPosted: Wed Jul 06, 2005 2:31 pm    Post subject: Reply with quote

Agoln wrote:
I belive that this tool has the wrong toolchain.

I tried using it and it failed horribly with many undefined references which were solved in these forums with a toolchain update.

Please look into it.


please give more details, what did you build, what went wrong and what toolchain update are you referring to?
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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Wed Jul 06, 2005 11:19 pm    Post subject: Reply with quote

What went wrong was that I tried compiling, I get a lot of what is discussed HERE, and got if fixed by using someone else's win32 implementation.
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WinterMute



Joined: 05 Jul 2005
Posts: 9
Location: UK

PostPosted: Thu Jul 07, 2005 12:49 am    Post subject: Reply with quote

Agoln wrote:
What went wrong was that I tried compiling, I get a lot of what is discussed HERE, and got if fixed by using someone else's win32 implementation.


http://sourceforge.net/project/showfiles.php?group_id=114505&package_id=150769&release_id=340118

tested with some basic code using newlib, seems to work here
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