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Home Brew Cheat Device
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Tue Feb 15, 2005 11:04 am    Post subject: Home Brew Cheat Device Reply with quote

I'm looking for a homebrew cheat device I've heard about one in paticular that was made in chinese or some other form of langauge besides english that lets you input codes on your computer and put it on your memory card with no modd's on ps2 using ar max evo pen drive... anyone with tips where to find this program or very similar please post back!

Or a possible website with some related material.
TYVM
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Guest






PostPosted: Tue Feb 15, 2005 1:42 pm    Post subject: Re: Home Brew Cheat Device Reply with quote

Wendys wrote:
anyone with tips where to find this program or very similar please post back!

Or a possible website with some related material.
TYVM


Probably no one here knows where one exists, but the tools and experience here can teach you how to make your own if you had any true inclination for such.

This one-sentence posting is dedicated to blackd_wd.
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Tue Feb 15, 2005 2:18 pm    Post subject: Reply with quote

making my own.. alright probally got alot to learn.. and im not finding nuthin so where do i start..?
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Tue Feb 15, 2005 2:46 pm    Post subject: Reply with quote

Learn to program is the first step.
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Tue Feb 15, 2005 5:13 pm    Post subject: Reply with quote

so this is going to take a very long long time...? lol back to searching :p
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Drakonite
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Joined: 17 Jan 2004
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PostPosted: Tue Feb 15, 2005 6:59 pm    Post subject: Reply with quote

You could also pay someone that already has all of the expertise required to write one, but somehow I doubt that'll happen... ;)
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Tue Feb 15, 2005 9:21 pm    Post subject: Reply with quote

Hell no its a free world :p i'll just search till my arms fall off
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misfire



Joined: 06 Sep 2004
Posts: 120
Location: Germany

PostPosted: Thu Feb 17, 2005 11:37 pm    Post subject: Reply with quote

A homebrew cheat device has already been made. It's called Cosmic Cheat:
http://www.ps2-scene.org/forums/showthread.php?t=27295
Never tested it though...
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Fri Feb 18, 2005 11:38 am    Post subject: Reply with quote

thnx alot!
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Derek8588



Joined: 22 Oct 2004
Posts: 62

PostPosted: Fri Feb 18, 2005 3:39 pm    Post subject: Matter of fact.... Reply with quote

Has anyone ever tried using Cosmic Cheat? It comes with a testdb.cff file. When I run the ELF, the interface comes up with a blue bar that i can move up and down as if i could select something. But theres nothing to select... So im assuming i have to rename the testdb file to something...(i dont know what) and the put it back on the memory card in the same directory. If anyone knows how to get this thing working, please inform me. That would be great. Thanks
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Fri Feb 18, 2005 4:04 pm    Post subject: Reply with quote

how did you get the cosmic cheat on? thats what im trying to figure out... im dumb :P

to open the .cff open it in notepad then look how its all done you can see how your suppost to enter the codes
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misfire



Joined: 06 Sep 2004
Posts: 120
Location: Germany

PostPosted: Fri Feb 18, 2005 5:12 pm    Post subject: Reply with quote

Quote:
This is a development version, runs with naplink only and beyond that its still extremely buggy.
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Fri Feb 18, 2005 6:01 pm    Post subject: Reply with quote

i got it to load the way im talking aboutbut i think i have to rename the .cff to something so it boots up with cosmic cheat cause there's no list of the codes... hmm any ideas anyone?
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cory1492



Joined: 10 Dec 2004
Posts: 216

PostPosted: Fri Feb 18, 2005 9:48 pm    Post subject: Reply with quote

doesnt it use unencoded hex keys? IE couldnt you go to, say, the ARMax site, get some of their codes and know what they are for, and use one of the max converters (or other code converters) out there to get an "unencrypted" code that is basically hex "mod this address" type codes?

Im just going by some info from one of the many codemaking sites out there, and havent had a look at the ccf file, but it seems kinda logical - doesnt it?
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Sat Feb 19, 2005 2:52 am    Post subject: Reply with quote

no, your just explaining how to convert codes I already have a program that can convert codes to raw format which is how the codes run in cosmic cheat.

If you open testdb.cff with notepad you can get a list of codes and there all like,
<game>"Name Of Game Here</game>
then tab<code>Name of code here</code>
then tab - tab <cheat>then cheat goes here</cheat>
and you repeat the last 2 steps to add more codes.. then you gotta save it as something else but i don't know to make cosmic cheat load..
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cory1492



Joined: 10 Dec 2004
Posts: 216

PostPosted: Sat Feb 19, 2005 6:19 am    Post subject: Reply with quote

after hex editing the elf I found the only reference to a .cff file in it is:
stdb.cff - give this one a shot....(see the mentioned hex code below)
Apparently this will only run over a naplink client, as it is, (not directly off the MC) so inlink or xlink or ps2client should be giving the name of the file that is not available for reading. If I had my ps2 wired right now I would check for sure, maybe later tonight I will double check.

hex editor:
Code:
00007cc0h: 44 D8 01 BE 01 4D 43 F8 01 01 00 67 63 63 4B 09 ; DØ.¾.MCø...gccK.
00007cd0h: 78 0A 00 C2 00 6C 6F A6 0D 63 68 09 1C 74 46 0A ; x..Â.lo¦.ch..tF.
00007ce0h: 68 6F 05 1C 3A 0C 1C 07 73 74 64 62 2E 63 66 66 ; ho..:...stdb.cff
00007cf0h: 00 4C 5E 03 65 64 01 1B 75 C4 04 80 16 55 01 67 ; .L^.ed..uÄ.€.U.g
00007d00h: 5C 10 60 10 7C 07 06 4D 6F 64 75 6C 65 73 20 45 ; \.`.|..Modules E
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Sat Feb 19, 2005 6:42 am    Post subject: Reply with quote

maybe if i rename the program to that... then put it on the ps2savebuilder along with cosmic cheat save it as a .max putting them in the same directory on memory card then trying to load the cosmic cheat with the exploit nice find, i don't have a usb cord to do the naplink so its out of the question plus i was reading it and couldnt figure out how to even do it :p so im going to try this..

EDIT: tryed it out code list still didnt load :(
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Derek8588



Joined: 22 Oct 2004
Posts: 62

PostPosted: Sat Feb 19, 2005 2:25 pm    Post subject: Reply with quote

Im assuming cosmic automatically looks back to the host over the USB cable for the file even if you have it in the same directory if booting any other way. I remember something someone else posted ( i think oopo), they said the same thing about another ELF. How even though you may have a necessary file in the same directory as the ELF, its not looking there for it. It's looking where it was programmed to look. Which in this case, would be through naplink.
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cory1492



Joined: 10 Dec 2004
Posts: 216

PostPosted: Sat Feb 19, 2005 2:46 pm    Post subject: Reply with quote

IIRC it is looking for HOST: which I think isnt available until you load the naplink rpc.
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Darren



Joined: 12 Jul 2004
Posts: 23

PostPosted: Sat Feb 19, 2005 10:33 pm    Post subject: Reply with quote

cory1492 wrote:
after hex editing the elf I found the only reference to a .cff file in it is:
stdb.cff - give this one a shot....(see the mentioned hex code below)
Apparently this will only run over a naplink client, as it is, (not directly off the MC) so inlink or xlink or ps2client should be giving the name of the file that is not available for reading. If I had my ps2 wired right now I would check for sure, maybe later tonight I will double check.

hex editor:
Code:
00007cc0h: 44 D8 01 BE 01 4D 43 F8 01 01 00 67 63 63 4B 09 ; DØ.¾.MCø...gccK.
00007cd0h: 78 0A 00 C2 00 6C 6F A6 0D 63 68 09 1C 74 46 0A ; x..Â.lo¦.ch..tF.
00007ce0h: 68 6F 05 1C 3A 0C 1C 07 73 74 64 62 2E 63 66 66 ; ho..:...stdb.cff
00007cf0h: 00 4C 5E 03 65 64 01 1B 75 C4 04 80 16 55 01 67 ; .L^.ed..uÄ.€.U.g
00007d00h: 5C 10 60 10 7C 07 06 4D 6F 64 75 6C 65 73 20 45 ; \.`.|..Modules E


its packed. looks like some variation of sjcrunch.
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cory1492



Joined: 10 Dec 2004
Posts: 216

PostPosted: Sun Feb 20, 2005 12:56 am    Post subject: Reply with quote

hrrrrm, your probably right, although I have no way of telling what packed it.. :(

it doesnt want to run on my V9, not sure why though. case may be an issue with the file testdb.cff being named TESTDB.cff from the rar.

ho..:...stdb.cff (from the hex)
could very well be host:\testdb.cff

edit:
it unpacked OK with ps2-unpacker and here is the result:

Quote:
00400050 0000000E C Game Elf: %s\n
004000A0 00000010 C loading cheats\n
004000B0 00000010 C host:testdb.cff
004000C0 0000001F C Loaded %u cheats for %u games\n
004000E0 00000013 C loadModules Error\n
004000F8 00000018 C padOpenPort failed: %d\n
00400110 0000001B C pad initalization failed!\n
00400130 0000000A C pad wait\n
00400140 00000011 C Booting Game...\n
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Darren



Joined: 12 Jul 2004
Posts: 23

PostPosted: Sun Feb 20, 2005 4:06 am    Post subject: Reply with quote

cory1492 wrote:
hrrrrm, your probably right, although I have no way of telling what packed it.. :(

it doesnt want to run on my V9, not sure why though. case may be an issue with the file testdb.cff being named TESTDB.cff from the rar.

ho..:...stdb.cff (from the hex)
could very well be host:\testdb.cff


I remember saying it's packed with a variation of sjcrunch in my last post.

I took the time to unpack it and check things out. There is some shadowish history with this tool. For one odd reason i have yet to figure out activating codes freezes ps2link.
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EugeneE3RD



Joined: 03 Apr 2004
Posts: 51

PostPosted: Sun Feb 20, 2005 3:34 pm    Post subject: Reply with quote

misfire wrote:
A homebrew cheat device has already been made. It's called Cosmic Cheat:
http://www.ps2-scene.org/forums/showthread.php?t=27295
Never tested it though...


Just remember that to view the forums over at PS2 Scene, you have to be a PS2 Scene member.
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hypersonic



Joined: 13 Nov 2004
Posts: 9

PostPosted: Mon Feb 21, 2005 8:47 pm    Post subject: Reply with quote

i'm pretty sure i've got it working (some time ago) via the HDD using fakehost. i never tested a game however, but i did get the code list on the screen.
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Sun Feb 27, 2005 6:57 pm    Post subject: Reply with quote

hypersonic wrote:
i'm pretty sure i've got it working (some time ago) via the HDD using fakehost. i never tested a game however, but i did get the code list on the screen.


whats fakehost?
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cory1492



Joined: 10 Dec 2004
Posts: 216

PostPosted: Sun Feb 27, 2005 9:49 pm    Post subject: Reply with quote

fakehost is an IRX from the ps2sdk, check in CVS, the README or fakehost docs for more info
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Mon Feb 28, 2005 3:24 am    Post subject: Reply with quote

cory1492 wrote:
fakehost is an IRX from the ps2sdk, check in CVS, the README or fakehost docs for more info


thats great but i'm a total newb and i don't understand most of this stuff do you know where to find a guide or maybe someone write one.. if thats not to much to ask to show me how to do this from getting the fakehost and everything prompted to loading the list on the ps2.. or some other program that could just be changed.. around
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cory1492



Joined: 10 Dec 2004
Posts: 216

PostPosted: Mon Feb 28, 2005 4:38 am    Post subject: Reply with quote

It would be much simpler to just get CodeBreaker or ARmax, wouldnt it?
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Mon Feb 28, 2005 12:38 pm    Post subject: Reply with quote

there's a reason im tryin to get this to work i already have a AR Max
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Wendys



Joined: 15 Feb 2005
Posts: 18

PostPosted: Tue Apr 19, 2005 2:56 pm    Post subject: Reply with quote

I know i'm a newb to all this but isnt there a way a to change where to look for the code list?

Or maybe adding another one so that hwne you bundle it all up and send it to mem card and boot it up it will look in the directory with it intead.. to what its looking for now?
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