forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

PSP Development Noob Questions

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
Stellar



Joined: 12 Dec 2005
Posts: 48

PostPosted: Thu Dec 15, 2005 4:36 am    Post subject: PSP Development Noob Questions Reply with quote

Hello e1,

Im hoping to get a psp this holiday and I had a few questions as Im really eager to jump on the development bandwagon. Also, ive never done any development outside of pc, so youll have to excuse my ignorance O.o

lotts of questions...
1) how many polys can the psp render while keeping a steady framerate?
2) Im assuming we have to keep models fairly low poly, how many triangles avg do you guys aim for when maxing out detail for a psp model.
3) what is the max texture size that should be used ( im used to 1028x1028, then mip-mapped ) Im guessing I wont be dong that anymore :P
4) does the psp have support for materials and transparency, or does that have to be written
5) the bus speed on this thing is incredible, i thought i read that onboard ram is 32Mb, doesnt that create some big limitations?
6) I'ld like to do a full blown game, is this currently possible with the hacking tools and apis available on the internet? ie. can i do it without the actual psp development system (pc + cable) or whatever the package is?

thanks allot,
-Stellar Developer
Back to top
View user's profile Send private message
Stellar



Joined: 12 Dec 2005
Posts: 48

PostPosted: Thu Dec 15, 2005 7:02 am    Post subject: Reply with quote

nm, i think i found everything i need to know right
here [ http://wiki.ps2dev.org/start ]
Back to top
View user's profile Send private message
seventoes



Joined: 02 Oct 2005
Posts: 79

PostPosted: Sat Dec 17, 2005 2:29 pm    Post subject: Reply with quote

1) 23 Mploys/sec T&L
4) Yes, its in the GU.
5) Media Block CPU: 2MB Embedded DRAM
6) If you mean can you program without the psp, yes you can but there will be no way for you to test it. If you mean is it possible with just a PSP and usb cord, yes but you have to use PSPSDK.

It seems to me like your trying to make a real game, since you... said so.. You might wanna contact sony and get some prices for a dev kit.
Back to top
View user's profile Send private message
HaQue



Joined: 25 Nov 2005
Posts: 91
Location: Adelaide, Australia

PostPosted: Sat Dec 17, 2005 2:41 pm    Post subject: Reply with quote

I remember contacting sony when some collegues and myself were dev'ing for the PSX. they would not even discuss it. Though what we had was quite good didnt seem to matter. We got through to the initial Sony customer service and they said someone would call us back(they never did).

It seems that if Sony want you to devel for them, you will be told so.

As for getting a Dev kit.. haha.. Have a look at whats in the homebreww community, as thats what you are going to be using.
_________________
www.smartwave-wireless.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Stellar



Joined: 12 Dec 2005
Posts: 48

PostPosted: Sun Dec 18, 2005 3:43 am    Post subject: Reply with quote

yeah, i was a bit concerned about debugging abilities. Normally I develop on my pc with directx and maya. I thought it might be fun to actually develop for a console, without the hassle of an official development system :/ Thanks for the replies :D
Back to top
View user's profile Send private message
seventoes



Joined: 02 Oct 2005
Posts: 79

PostPosted: Sun Dec 18, 2005 5:39 am    Post subject: Reply with quote

well the only debugging you will get with PSPSDK is by making your own exception handler.
Back to top
View user's profile Send private message
Fanjita



Joined: 28 Sep 2005
Posts: 217

PostPosted: Sun Dec 18, 2005 10:31 am    Post subject: Reply with quote

seventoes wrote:
well the only debugging you will get with PSPSDK is by making your own exception handler.


Or the serial or wifi GDB stubs....
_________________
Got a v2.0-v2.80 firmware PSP? Download the eLoader here to run homebrew on it!
The PSP Homebrew Database needs you!
Back to top
View user's profile Send private message
Stellar



Joined: 12 Dec 2005
Posts: 48

PostPosted: Sun Dec 18, 2005 11:20 am    Post subject: Reply with quote

Is that what this [ http://www.psphacks.net/content/view/426/2/ ] cable is for? anyone here built it or used it.

Fanjita -> you can debug wirelessly? im guessing you mean by sending print statements over wifi to a console on anther pc? thats actually a good idea :)
Back to top
View user's profile Send private message
Fanjita



Joined: 28 Sep 2005
Posts: 217

PostPosted: Sun Dec 18, 2005 12:08 pm    Post subject: Reply with quote

I haven't used it myself, because I don't develop on v1.5, but there's a stub for full remote debugging using GDB (the GNU debugger).

There are 2 flavours, as far as I know, one that uses the serial port (yes, that's it in your link, although the original site is here). The other uses wifi for the comms.

I think both have been discussed on these forums, a trip to the 'search' button might be in order. :)
_________________
Got a v2.0-v2.80 firmware PSP? Download the eLoader here to run homebrew on it!
The PSP Homebrew Database needs you!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group