TheHorst
Joined: 13 Apr 2006 Posts: 12
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Posted: Tue Apr 18, 2006 7:00 am Post subject: Some code questions |
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first: i´ve tried the search ....
how do i play more than one mp3 at the same time? how do i start a second thread for the second mp3?
second question ...
how can i use button input, while this code executes:
| Code: | sprintf(buffer, "gfx/questions/question%04d.png", question);
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 480, 272, ourImage, 0, 0);
freeImage(ourImage);
sprintf(buffer, "gfx/balken/balken01.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken02.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken03.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken04.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken05.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken06.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken07.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken08.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken09.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken10.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken11.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken12.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken13.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000);
sprintf(buffer, "gfx/balken/balken13.png");
ourImage = loadImage(buffer);
blitAlphaImageToScreen(0 ,0 , 442, 21, ourImage, 19, 100);
flipScreen();
freeImage(ourImage);
sceKernelDelayThread(2000000); |
tanks in advance ... |
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