forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Preventing clipping in PSPGL?

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
sg57



Joined: 14 Oct 2005
Posts: 154

PostPosted: Sun Jul 23, 2006 9:58 am    Post subject: Preventing clipping in PSPGL? Reply with quote

I have an entier world setup just how i like, with walls, a rotating sky with blending of another in the background, floor, etc... But the 'camera' ,per say, moves as a person in the world, so it bounces, strafes, ya da ya da. and with this, im limited to only staying so many values above the ground on the Y axis. This is causing entire clipping of the floor, id say 80% of the sky and thats it.

Some images of the result as of now:

http://i42.photobucket.com/albums/e348/sg57mili/Water_Base.jpg
http://i42.photobucket.com/albums/e348/sg57mili/Fire_Base.jpg

Theres some z-clipping in one of them (the wall is z-clipped out, ill hide it via fog) and yes im scaling the images vertically and horizontally when my texture isnt big enough to fit the object.

You can see the floor's grass texture a little near the walls edge, so i wouldnt say its entirely clippede out.

So what is the best solution to both objects and textures being clipped in PSPGL? (I have culling on, if that makes a difference)

EDIT

I read subdividing each 'region' of my world should prevent the clipping to an extent, True/false?
Back to top
View user's profile Send private message
Insert_witty_name



Joined: 10 May 2006
Posts: 376

PostPosted: Sun Jul 23, 2006 10:12 am    Post subject: Re: Preventing clipping in PSPGL? Reply with quote

sg57 wrote:
I read subdividing each 'region' of my world should prevent the clipping to an extent, True/false?


True.
Back to top
View user's profile Send private message
sg57



Joined: 14 Oct 2005
Posts: 154

PostPosted: Sun Jul 23, 2006 1:08 pm    Post subject: Reply with quote

So ill be drawing my world as an array, rather then just a creating a large 'box' with textured sides?

If so, any one have a piece of material that shows this in action? Thatd save me the doubt of the theory :)
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group