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GU Vertices Structure

 
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siberianstar



Joined: 22 Jun 2006
Posts: 70

PostPosted: Wed Jul 12, 2006 4:21 am    Post subject: GU Vertices Structure Reply with quote

Hello,

What is the difference between


void sceGumDrawArray(int prim, int vtype, int count, const void* indices, const void* vertices);

and

void sceGuDrawArray(int prim, int vtype, int count, const void* indices, const void* vertices);

And can you write a valid struct {} for:

float x,y,z // vertices
float normals[3] // normals
unsigned int color
float u,v // texture coords

i would like to know the order to make a valid structure to use it with gum. Thanks!
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