forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

PSPGL optimization ?

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
LarryTM



Joined: 04 Jul 2006
Posts: 30

PostPosted: Fri Jul 07, 2006 10:05 pm    Post subject: PSPGL optimization ? Reply with quote

Hi,

I've created a simple scene (about 1250 triangles) and when i play it - i have about 13 - 15 fps. Any ideas about GL_TRIANGLES optimizing? Or maybe there is faster way ?

/lar
Back to top
View user's profile Send private message Visit poster's website
zilt



Joined: 21 Feb 2006
Posts: 45
Location: Ontario, Canada

PostPosted: Fri Jul 07, 2006 10:39 pm    Post subject: Reply with quote

Use the ARB_vertex_buffer_objects extension for fastest rendering of triangles.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group