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LarryTM
Joined: 04 Jul 2006 Posts: 30
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Posted: Fri Jul 07, 2006 10:05 pm Post subject: PSPGL optimization ? |
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Hi,
I've created a simple scene (about 1250 triangles) and when i play it - i have about 13 - 15 fps. Any ideas about GL_TRIANGLES optimizing? Or maybe there is faster way ?
/lar |
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zilt
Joined: 21 Feb 2006 Posts: 45 Location: Ontario, Canada
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Posted: Fri Jul 07, 2006 10:39 pm Post subject: |
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| Use the ARB_vertex_buffer_objects extension for fastest rendering of triangles. |
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