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sceAudiocodec anyone ?
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Gizmo



Joined: 05 Feb 2005
Posts: 14

PostPosted: Wed Jun 28, 2006 3:19 am    Post subject: Reply with quote

Bad news, same result on 1.5 as in the previous version (copied prx and at3 to MS root, the 2 game directories to PSP/GAME).

Black screen, no reaction to any button, have to hold power button to shut it off.
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AnonymousTipster



Joined: 01 Jul 2005
Posts: 197

PostPosted: Wed Jul 05, 2006 3:11 am    Post subject: Reply with quote

Any news on this?
I assume hitchhikr is very busy, what with the kernel hack, but hardware decoding of mp3 streams would be very useful to a lot of developers (myself included), I don't think there is any way to do it currently, and software mp3 decoding takes quite a chunk of processor cycles.
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moonlight



Joined: 26 Oct 2005
Posts: 567

PostPosted: Wed Jul 05, 2006 3:28 am    Post subject: Reply with quote

I haven't taken a look to the mp3 thing again, and i guess that even if hitchhikr was not busy, he could have more problems in finding this in 2.60.

I hope to get some time some day in the future :)
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florinsasu



Joined: 15 Dec 2004
Posts: 47

PostPosted: Wed Jul 05, 2006 8:10 am    Post subject: Reply with quote

9D3F790C is sceAudiocodecCheckNeedMem

Code:

typedef tag_WFEXT_AT3PLUS {
   u16   wFormatTag;      //+00   0xFFFE
   u16   nChannels;      //+02   eg. 2
   u32   nSamplesPerSec;      //+04   eg. 44100
   u32   nAvgBytesPerSec;   //+08   eg. 16020 (~125 kbps)
   u16   nBlockAlign      //+0C   eg. 0x02E8
   u16   wBitsPerSample      //+0E   eg. 0
   u16   cbSize;         //+10   0x0022
   u16   wValidBitsPerSample;   //+12   0x0800
   u32   dwChannelMask;      //+14   0x0003 (left | right)
   GUID   SubFormat;      //+18   BF AA 23 E9 58 CB 71 44 A1 19 FF FA 01 E4 CE 62
   u16   field_28;      //+28   eg. 0x0001
   u8   field_2A[2];      //+2A   eg. 28 5C
   u8   field_2C[8];      //+2C   eg. 0...
} WFEXT_AT3PLUS;         //=34

typedef tag_WFEXT_AT3 {
   u16   wFormatTag;      //+00   0x0270
   u16   nChannels;      //+02   eg. 2
   u32   nSamplesPerSec;      //+04   eg. 44100
   u32   nAvgBytesPerSec;   //+08   eg. 16537 (~129 kbps)
   u16   nBlockAlign      //+0C   eg. 0x0180
   u16   wBitsPerSample      //+0E   eg. 0
   u16   cbSize;         //+10   0x000E
   u16   _1;         //+12   eg. 0x0001
   u32   _field_14;      //+14   eg. 0x00001000
   u16   chmask;         //+18   eg. 0x0000
   u16   chmask_EQ;      //+1A   eg. 0x0000
   u16   _field_1C_1;      //+1C   eg. 0x0001
   u16   field_1E;      //+1E   eg. 0x0000
} WFEXT_AT3;            //=20


as codes:
0x1000 is atrac3plus
0x1001 is atrac3
0x1002 is mp3
0x1003 is aac
0x1004 might be wma in newer ME code (haven't checked)
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