forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Regarding pspgl...

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
KaL



Joined: 03 Apr 2005
Posts: 41

PostPosted: Fri Aug 12, 2005 8:18 am    Post subject: Regarding pspgl... Reply with quote

I was telling myself : "It would be more practical to use libGU & libGUM functions to write an OpenGL wrapper"
Why does the author use directly the sendCommand thing ? At least, it would be clearer to write / debug to use libGU. (But dunno if the speed would be reduced so much)
Does somebody know how to contact the author ?

It's not software request. I could work on it.

Thx.
Back to top
View user's profile Send private message
mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Fri Aug 12, 2005 1:25 pm    Post subject: Reply with quote

libgu and pspgl are two very similiar interfaces to the same hardware. It wouldn't make sense to write pspgl on top of libgu because you'd be adding a layer of abstraction for no good reason (and no performance gain).

Look at the source if you need to figure out why.
Back to top
View user's profile Send private message
chp



Joined: 23 Jun 2004
Posts: 313

PostPosted: Fri Aug 12, 2005 5:27 pm    Post subject: Reply with quote

Indeed, PSPGL is operating at the same level as GU so wrapping it ontop of each other doesn't really make sense, and it allows for more flexibility in the way that it deals with the hardware registers, instead of jumping through hoops just to deal with it the GU-way.
_________________
GE Dominator
Back to top
View user's profile Send private message
webjeff



Joined: 05 May 2005
Posts: 66

PostPosted: Sat Aug 13, 2005 1:05 am    Post subject: Reply with quote

Hmm,

So which one is better? I'm using GU, is there no more dev on that, should I start using PSPGL? I'd rather use whichever is going to continue being worked on or at least what everyone else is going to be using.

JK
Back to top
View user's profile Send private message
mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sat Aug 13, 2005 4:14 am    Post subject: Reply with quote

Both are being worked on. Use whichever one you feel comfortable using.
Back to top
View user's profile Send private message
chp



Joined: 23 Jun 2004
Posts: 313

PostPosted: Sat Aug 13, 2005 5:58 am    Post subject: Reply with quote

webjeff wrote:
Hmm,

So which one is better? I'm using GU, is there no more dev on that, should I start using PSPGL? I'd rather use whichever is going to continue being worked on or at least what everyone else is going to be using.

JK


I'm working actively on GU. Last night I submitted a separate library to allow a matrix stack for transforms, and I'm not done yet. There's still more to figure out. But you are of course welcome to use whatever you like, it's nice when there's more than one choice available. :)
_________________
GE Dominator
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group