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coolkehon
Joined: 20 Oct 2008 Posts: 355
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Posted: Fri May 01, 2009 11:23 pm Post subject: Game/application addons possible? |
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| i want to make an application that can have addons or plugins is this possible on the psp and if so how would i implement such a thing so that more functionality can be added later on and enabled and disabled at will without having slots for them |
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bkc

Joined: 20 May 2008 Posts: 20 Location: Sweden
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Posted: Sat May 02, 2009 3:46 am Post subject: |
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I think this has been answered before but here's my suggestion anyways...
make prx of the plugins you want and then load them at boot :-) _________________ I only speak these languages:
- C / C + +
- ASM
- Python
- (x)HTML
- PHP
- CSS
- SQL
- JavaScript
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coolkehon
Joined: 20 Oct 2008 Posts: 355
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Posted: Sat May 02, 2009 4:31 am Post subject: |
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| no comprende how would i do that |
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bkc

Joined: 20 May 2008 Posts: 20 Location: Sweden
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Posted: Sat May 02, 2009 6:50 am Post subject: |
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As I said in my previous post "It's been answered before..." use search :-) I'm doing it right now to find out how to use prx... _________________ I only speak these languages:
- C / C + +
- ASM
- Python
- (x)HTML
- PHP
- CSS
- SQL
- JavaScript
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sat May 02, 2009 8:31 am Post subject: Re: Game/application addons possible? |
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| coolkehon wrote: | | i want to make an application that can have addons or plugins is this possible on the psp and if so how would i implement such a thing so that more functionality can be added later on and enabled and disabled at will without having slots for them |
I know some folks have trouble searching, and I badger them about it all the time, but this time I'll give a little help...
http://forums.ps2dev.org/viewtopic.php?p=75801#75801
EDIT: Looking back at the thread, this basically the same discussion we had in the that thread. :)
EDIT 2: In your quest to make them "generic", you could probably make all the plugins the same, and have module_start return a pointer to the function table rather than 0. Then you need only load and start the module, using the return value as the jump table. A user prx called from user mode uses normal jumps anyway, so there shouldn't be a problem. |
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