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Which IDE to use for developing for the PSP

 
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ipsp



Joined: 01 Feb 2006
Posts: 26
Location: Sydney

PostPosted: Thu Feb 09, 2006 11:21 am    Post subject: Which IDE to use for developing for the PSP Reply with quote

I'm wonder what IDE people would suggest to develop for the PSP.

I have not used an IDE for many many years (my work has our own development environment), and I'm considering either 'DEV-C++' or 'Eclipse'.

Has anybody had any experience with either of these IDE, and had much trouble setting them up.

So far I have noticed that 'DEV-C++' is fairly lightweight, such that it runs with little resources, where as 'Eclipse' seems to be fairly heavyweight with resource, i.e requiring plugs for C/C++.

I guess what I'm really looking for is which is easier to setup as I don't want to spend days get it right.????

Feedback would be great.
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HaQue



Joined: 25 Nov 2005
Posts: 91
Location: Adelaide, Australia

PostPosted: Thu Feb 09, 2006 12:10 pm    Post subject: Reply with quote

I just use dev-C++ to write the code and switch to the cygwin promt and "make kxploit"

easy.
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JesusXP



Joined: 17 Jan 2006
Posts: 80
Location: Ontario, Canada

PostPosted: Wed Feb 15, 2006 3:46 pm    Post subject: Reply with quote

I like gedit and i just go into terminal to compile
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UsefulIdiot



Joined: 17 Jan 2006
Posts: 13

PostPosted: Thu Feb 16, 2006 1:52 am    Post subject: Reply with quote

kate + konsole here
If I can ever get syntax highlighting to work in vim for c/cpp i would use vim as its quite lightweight(in comparison).

I also just use a script to mount, copy my kxploited eboots,and unmount my psp after a compile. I use Kubuntu on a g3 mac ibook(clean out rcS.d and rc2.d and it runs smooth as ice), its GREAT for psp development in those long boring 3 hour classes.
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danzel



Joined: 04 Nov 2005
Posts: 182

PostPosted: Thu Feb 16, 2006 7:25 am    Post subject: Reply with quote

Haha, Same here UsefulIdiot.

Kate + Konsole.
switch to the konsole to compile:
make kxploit
make install

Code:
install:
    mount /mnt/psp && cp peldet peldet% /mnt/psp/psp/game/ && umount /mnt/psp

IIRC thats what the install line from my makefile is.
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framerate



Joined: 14 Aug 2005
Posts: 20

PostPosted: Fri Feb 17, 2006 5:11 am    Post subject: Reply with quote

I use emacs on my linux machine and XCode on my mac

and like everyone else.. make kxploit ;)
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Gary13579



Joined: 15 Aug 2005
Posts: 93

PostPosted: Fri Feb 17, 2006 6:56 am    Post subject: Reply with quote

Windows XP/Cygwin for me.
For editing the source, I use Notepad 2, which is a very lightweight text editor with nice highlighting for many many languages. Plus, it is open source :D
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pensoffsky



Joined: 13 Nov 2005
Posts: 8

PostPosted: Fri Feb 17, 2006 8:19 am    Post subject: Reply with quote

Quote:
kate + konsole here
...
I also just use a script to mount, copy my kxploited eboots,and unmount my psp after a compile. I use Kubuntu on a g3 mac ibook(clean out rcS.d and rc2.d and it runs smooth as ice), ...


I use the same setup, without Kubuntu
My clamshell is running Debian:)
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Jabberwocky



Joined: 03 Aug 2005
Posts: 43

PostPosted: Sat Feb 18, 2006 9:55 pm    Post subject: Reply with quote

MS Visual Studio 6.0 with custom written cygwin / GCC integration. As slick as you can get...

-Jw
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